Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Just an update with this - it appears to have been due to the pixel border in Godot's "fullscreen" vs. "exclusive fullscreen" modes. In the full episode 1 that's released now, the display options allow you to choose "windowed", "fullscreen" or "bordered", where "fullscreen" should be proper fullscreen, and "bordered" is the previous behaviour.