Thanks a ton for playing and for the detailed notes! This is super helpful.
Performance is definitely on my radar now, especially since a couple people have mentioned it while it runs fine on my machine. I’m going to spend some time profiling the web build and looking at particles/UI/rendering cost.
The UI feedback also makes sense. I’ve been adding systems quickly, and I think the interface is starting to show that. I’m planning a readability pass with clearer hierarchy, fewer competing colors, and better font/symbol fallbacks.
And yeah, pirates are still rough. They’re meant to pressure you during extraction, but if they feel awkward/unpleasant instead of tense, that needs work. I’ll revisit their movement and attack behavior.
Really glad the bite-sized extraction loop is coming through. That’s exactly the direction I want to keep building toward.