Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TheBeesKnees13

11
Posts
27
Followers
1
Following
A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you!  Not yet, but I will get it up soon!

do you mean so you can watch cpu vs cpu?  I was going to put something like that in because I thought it would be cool but wasn’t sure anyone else would haha. 

Fights and brawls are on the list but they’re probably a ways out. I want to primarily flesh out the season mode and make it an actual dynasty mode.  Maybe even like a story to go with it 

I get that.  I'm just trying to make cool stuff and AI assets is what I need to do.  I'm glad you like it!  I can take a look at the sprites and improving them for sure

Nobody else has had an issue like that that I have heard.  You're just not getting energy at all?  Ever?

thank you!  Do you mean performance optimization or gameplay?  I would probably argue a little of both haha.  I've been working on it though and will have a new version soon

Thanks a ton for playing and for the detailed notes! This is super helpful.

Performance is definitely on my radar now, especially since a couple people have mentioned it while it runs fine on my machine. I’m going to spend some time profiling the web build and looking at particles/UI/rendering cost.

The UI feedback also makes sense. I’ve been adding systems quickly, and I think the interface is starting to show that. I’m planning a readability pass with clearer hierarchy, fewer competing colors, and better font/symbol fallbacks.

And yeah, pirates are still rough. They’re meant to pressure you during extraction, but if they feel awkward/unpleasant instead of tense, that needs work. I’ll revisit their movement and attack behavior.

Really glad the bite-sized extraction loop is coming through. That’s exactly the direction I want to keep building toward.

save should be in there. Hit esc and then save and you should be able to load back up where you left off. Let me know if that doesn’t work for you

I've made a bunch of changes, I tried to make all of it more clear.  Let me know what you think!

It's funny you mention the beam weapon.  That was how I started!  I ended up going for the current iteration because the beam felt too easy.  I also liked how the gun gave a few more points to upgrade like fire rate.  I also have some upgrades like multishot, riccochet, and pierce that wouldn't feel as good with a beam.  Maybe I could make different mining weapons that have different attributes and things to upgrade

Thank you so much!  I made a few fixes this morning with performance in mind.  Would you be so kind as to try it again and let me know if it's any better?  If not, are you running it full screen or embedded?

Yeah, I'm not saving high scores currently.  I guess I could!  
Thank you for checking it out and I'm happy you enjoyed it!
Anything you might add to make it better?