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That was nerve-wracking but fun!
I had no idea what my goal was until I got there, but from what I recall that's pretty accurate for some of those older games hahaha (I bet the manual would be filled with exciting lore!)

- The breathing mechanic is neat, it almost feels like a little rhythm game. The hacking segment was a nice surprise too! 

- I had a few small issues with the controls, but it seemed nice and smooth overall! 

- The GameBoy-ified crayon art was super interesting to see, and I love the fake GB box for the cover image!

- I really enjoyed trying the minigames and poking around the various menus (including the option to crash the game...)

Nice work!!

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I want to add cutscenes and a branching path to the story mode, but I couldn't add to because of the jam's "asset-only" parameters. 

I think a cutscene to clarify what you're supposed to do on the enemy's boat would help. That, and an opening cutscene showing the player getting debriefed on the mission and putting on the diving suit. I also think it would be cool if during the mission briefing, you are told to go east. Then on the seafloor, if you go left/west the path just goes on forever until you go right.

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Oh, I love those ideas! I'd definitely be curious to play an expanded version if you do make one!