Looking for:
-Composer/SFX Designer
-Level/Gameplay Designer
-Story/Narrative Writer
Current Talent: 2 Lead Programmers, Animator, and Generalist Artist (Concept, Character Design, UI Design), 3D Modeler/Artist
Project: BLAM! A game inspired by late 90's to mid 2000's shooters with heavy influence from Halo CE & 2. (Other influences are: Serial Experiments Lain, MARATHON, Ghost in the Shell, Signalis, Peripeteia) You play as a Demi-Simulacrum sent on a critical mission that could change the tide of an entire galactic war. Gameplay has that early Halo DNA with more emphasis sandbox elements and an ability system. Story is character focused so writers who excel in character dialogue and interaction is highly appreciated!
Length of the project: 18 Months. We've started as of April with the goal of completing a vertical slice demo that showcases the first level, core mechanics, and introduction to the game's world & setting. Date for the demo is September 2nd 2026
Split %: TBD based on role and agreed upon percentage. This split will come from a 20% shared revenue pool. (so for example if the game makes 500,000 in net revenue, 2% of that share pool is 20,000)
Engine Used: Godot 4.6
Status for Composer: Filled!
Status for Writer:
Status for Level Designer:
Contact method: DM Me @iicytundra on discord. (you'll have to send a FQ. I'll accept it as soon as I can). Examples of work or portfolio would be greatly appreciated.