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[Level Design][Writing] Y2K Early 2000's Campaign Shooter. Looking for these roles for a 18 month long revenue share project

A topic by Icy created Apr 30, 2026 Views: 444 Replies: 5
Viewing posts 1 to 6
(4 edits)

Looking for:

-Composer/SFX Designer  

-Level/Gameplay Designer

-Story/Narrative Writer

Current Talent: 2 Lead Programmers, Animator, and Generalist Artist (Concept, Character Design, UI Design), 3D Modeler/Artist

Project: BLAM! A game inspired by late 90's to mid 2000's shooters with heavy influence from Halo CE & 2. (Other influences are: Serial Experiments Lain, MARATHON, Ghost in the Shell, Signalis, Peripeteia) You play as a Demi-Simulacrum sent on a critical mission that could change the tide of an entire galactic war. Gameplay has that early Halo DNA with more emphasis sandbox elements and an ability system. Story is character focused so writers who excel in character dialogue and interaction is highly appreciated!

Length of the project: 18 Months. We've started as of April with the goal of completing a vertical slice demo that showcases the first level, core mechanics, and introduction to the game's world & setting. Date for the demo is September 2nd 2026

Split %: TBD based on role and agreed upon percentage. This split will come from a 20% shared revenue pool. (so for example if the game makes 500,000 in net revenue, 2% of that share pool is 20,000)
Engine Used: Godot 4.6

Status for Composer:  Filled!

Status for Writer:  

Status for Level Designer:  

Contact method: DM Me @iicytundra on discord. (you'll have to send a FQ. I'll accept it as soon as I can). Examples of work or portfolio would be greatly appreciated.

I'm a composer and I'm interested in being a part of this project! I just sent you a DM on Discord as HaileyJams.

Hey! I´m a soundtrack composer and designer! Interested on the proyect so, sent you a discord request as "Ressian".

hola que tal, me gustaria formar parte de tu equipo

Hi Icy — I saw your post about BLAM! and the Story/Narrative Writer role. The project sounds really interesting, especially the character-focused sci-fi angle and the vertical slice goal.

I’m a game writer focused on character writing, dialogue, and opening moments for indie games. I’d be especially interested in helping with character interactions, intro scenes, and narrative hooks for the first level/world introduction.

Here’s my portfolio: https://little-box-of-madness.bolt.host

Happy to talk more about the scope and see if my writing style fits what you’re building.

Hi, I’m a music composer, and I noticed your references cover a wide variety of styles. Since I work with many different genres, I believe I’d be a great fit for your project.

I’ve already added you as a friend on Discord, and I’ll leave a video here with some examples of my work created for games.