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The dialogue pausing was partially by choice on my part. I was trying to put pauses in the dialogue to match the way people would actually talk, for dramatic effect. Im sorry that didnt seem to work for you.


I will be working on an update to fix all the issues with the game

I think it's a fine choice, what I meant to say is that it's unfortunate that RPG Maker forces you to wait through that pause in real time rather than being able to move on from your own input. It mainly became an issue when I soft locked myself the first playthrough and had to replay the entire game from the beginning since I forgot to save the entire time and autosave loaded me back to the soft locked point.