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A jam submission

BananapocalypseView game page

Survive against bananas.
Submitted by acoshey — 13 hours, 20 minutes before the deadline
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Bananapocalypse's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#153.2503.250
Special Object Implementation#173.6673.667
Fun Factor#183.1673.167
Visuals#312.9172.917
Audio#312.6672.667
Overall#332.9312.931
Theme Implementation#521.9171.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
T-minus 95 seconds left until time machine activates. Survive against the bananas. Don't leave any bananas unharmed, or they will evolve. Bananas will start to rot and grow faster, the longer they travel over time.

What tools and 3rd party assets did you use?
Game Engine: Unity 6
Art: Aseprite
Music: 1BITDRAGON

How did you use generative AI? (If you did)
None

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Comments

Submitted

I love how you included the theme time travel with bananas getting faster the longer they rot. It just needs some music and a background. Well done :D

Submitted

Pretty cool! Quite fun trying out different combinations of stats! I'm an Atk Spd 10 enjoyer ;p. If anything just some audio for shooting/taking damage and would be super cool to have a simple upgrade system. Great job!

Submitted

Ahh the zombie banana is very scary rushing at me ! Nice game, smtg you could add is background animation :)  

Submitted

This is actually a pretty fun game, but lacks art tho but its fun!

Submitted

I like the art and think the music is quite fitting, but I think it would be nice if there was some backround art/maybe more frequent upgrades/more upgrade variety (like shooting mutiple bullets for example), some more effects could also be nice and I think the enemies should also spawn farther away from the player. I would also change the movement a bit, so that you still move a little after releasing the movement buttons/maybe adding some recoil and also adding knockback to the enemies. I do like the implementation of the special object, but I am usually not really a fan of having the theme implemenation just be lorewise, maybe there could be some sort of gamplay feature revolving around time travel, but if it is lore only I think it should be at least implemented in the game a little bit (maybe with a cutscene/lore tablet at the start of the game) (if there is some sort of lore implemented into the game I might just not have gotten to it), becuase very often when you just add the theme as some sort of lore to the game it can seem like you just made a game not really relevant to the theme and then thought of something that could connect it (I am not saying that you did that though, it just makes it seem like that)

Submitted

Played more rounds than I was expecting. Fun little game jam entry!

Think the music emphasizes the tension quite nicely.

Spawning of enemies very near to the player is annoying though. At least the fast, strong enemies should be a distance away to have a fair chance killing them before they reach you.

What about having the choice of upgrading an ability/weapon after a certain amount of kills?

Enjoyed it!

Submitted

Fun concept for a shooter, I like the idea of making the enemies not exist (:

Submitted(+1)

Wow, good job, i would like to play in a full version

Submitted(+1)

Cool idea! was a little hard to tell I was able to move at first because of the static background but gameplay was nice once I figured it out

Submitted(+1)

Watch out, the bananas are phoenixes!

Submitted(+1)

This game is awesome! I maxed out my attack speed (and then died)! Cool bananas, just like that screaming guy!