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Chronana's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.333 | 4.333 |
| Fun Factor | #2 | 4.222 | 4.222 |
| Overall | #3 | 3.815 | 3.815 |
| Theme Implementation | #5 | 4.000 | 4.000 |
| Audio | #5 | 3.778 | 3.778 |
| Special Object Implementation | #17 | 3.667 | 3.667 |
| Visuals | #32 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You use a Banana as a weapon, and you can also use it to slow down time & travel back through time.
What tools and 3rd party assets did you use?
Godot
Kenney Keyboard & Mouse Icons
m6x11plus font
How did you use generative AI? (If you did)
None
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Comments
It's fun, but there are not many monsters.The sound effect and the impact feel are really great!
Those attack moves feel so satisfying to trigger and execute!
What about adding a life bar instead of instant death? I think it's pretty brutal the way it is now ... maybe I'm just a weakling =)
I feel like adding other levels with different enemy wave structure could make it fun in the long run. Or even make a scrolling platformer with this cool fight mechanic.
Great game jam entry. I really enjoyed it!
Insanely juicy game, I really loved it! It feels completely polished, and for a 3-day project, it's an excellent result
Very cool gameplay, but i noticed that i can dodge bullets using dash, it can be bug but looks like feature :)
It is a feature, dashing makes you invincible for a bit.
Wow, thats cool
Graphics, audio, gameplay
I like that!
Awesome awesome game feel! If I had to say anything, it would be that it never really feels like you need to use anything other than the basic attack and the bananarang. The Chrono Meter went mostly unused in my play through. HOWEVER, the game play itself was so smooth and incredibly satisfying. If I wasn't trying to rate more games I would keep trying to set a nice score. As it stands I have: Score 1970, Time 2:12:95. Though I may be back later to improve that, I'd like to get a 10k. XD Great job!
This mechanic. THE COOLEST what i saw in jam. I liked a parry system, and SFX. And chronoboom! Music too not bad!