The controls are nice and smooth and well designed abilities. Only note is the chest in the middle appears to be protected, so there isn't really a need for the put banana in box timer (feels like it slows down replay). Timer on pickup is good though. Tough game and pretty fun, thanks! :)
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Banana Paradox's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #7 | 3.895 | 3.895 |
| Audio | #15 | 3.211 | 3.211 |
| Overall | #16 | 3.289 | 3.289 |
| Gameplay | #17 | 3.158 | 3.158 |
| Special Object Implementation | #19 | 3.632 | 3.632 |
| Visuals | #29 | 3.000 | 3.000 |
| Fun Factor | #30 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Main hero - Snoopy travels through the time loop and his goal is to collect all bananas to escape from it.
What tools and 3rd party assets did you use?
I used free assets for the map, the character, the items, and the sounds. All of them were free to use.
How did you use generative AI? (If you did)
Only to generate some artwork



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