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Bananageddon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #5 | 4.286 | 4.286 |
| Visuals | #10 | 3.857 | 3.857 |
| Overall | #22 | 3.071 | 3.071 |
| Gameplay | #25 | 3.000 | 3.000 |
| Theme Implementation | #29 | 3.000 | 3.000 |
| Fun Factor | #29 | 2.857 | 2.857 |
| Audio | #54 | 1.429 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In the game, time travel is the main driving force behind the lore. The special object is a giant banana, which is connected to a machine that allows time travel.
What tools and 3rd party assets did you use?
All assets was made by the team
How did you use generative AI? (If you did)
AI was used only to make logo of the game
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Comments
I couldn't grab the smashed bananas and the lack of sound was pretty noticeable. But some positives are your visuals and I noticed that the character rotates to where ever your mouse goes, very nice detail. Overall for a 3 day jam, you did Well :D
I couldn't figure out how to get the squashed bananas, and there was no sound for me either. But for a game made in three days, it's pretty good!
When I completed the second stage the game glitched out and crashed, but the whole thing is super impressive for 3 days, and it really is fun to make your little banana assembly line.
I'm truly sorry the game crashed on you! I really wish I had more time to polish it and offer a smoother experience, especially since I felt the project was heading in a great direction...
Thank you so much for playing anyway, and I鈥檓 really glad you had fun building your banana assembly line!鉂わ笍
A building system in a mini jam is impressive! But the gameplay restricts the player's options over time rather than adding new ones, which is a bit of a faux pas. The character movement needs more juice, and it's missing sounds. Given the 3 day limit, though, it's a solid result.
Thank you so much!
If I understand correctly what you mean by "restricting player options," you're likely referring to the fact that players can't manually deliver bananas to the Chrono Banana machine. You are absolutely right, the intention was to nudge the player toward building an assembly line, but I see how that can feel restrictive. Thanks for the feedback!
Unfortunately, we ran out of time for sound effects. Our programmer (me... 馃槶) had an unexpected issue and couldn't be present for the entire duration of the jam, so we prioritized implementing the core mechanics.
Thanks a lot for playing! <3