I couldn't grab the smashed bananas and the lack of sound was pretty noticeable. But some positives are your visuals and I noticed that the character rotates to where ever your mouse goes, very nice detail. Overall for a 3 day jam, you did Well :D
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Bananageddon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #5 | 4.286 | 4.286 |
| Visuals | #10 | 3.857 | 3.857 |
| Overall | #22 | 3.071 | 3.071 |
| Gameplay | #25 | 3.000 | 3.000 |
| Theme Implementation | #29 | 3.000 | 3.000 |
| Fun Factor | #29 | 2.857 | 2.857 |
| Audio | #54 | 1.429 | 1.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
In the game, time travel is the main driving force behind the lore. The special object is a giant banana, which is connected to a machine that allows time travel.
What tools and 3rd party assets did you use?
All assets was made by the team
How did you use generative AI? (If you did)
AI was used only to make logo of the game


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