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Time Rupture's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #13 | 3.500 | 3.500 |
| Audio | #21 | 3.000 | 3.000 |
| Special Object Implementation | #32 | 3.125 | 3.125 |
| Visuals | #33 | 2.875 | 2.875 |
| Overall | #34 | 2.875 | 2.875 |
| Gameplay | #35 | 2.750 | 2.750 |
| Fun Factor | #50 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
"The player switches between Past and Future dimensions to solve puzzles. The special object is a time-warping device."
What tools and 3rd party assets did you use?
"Unity, C#, standard assets for audio and environmental objects."
How did you use generative AI? (If you did)
"Used AI for brainstorming game mechanics and coding assistance."
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Comments
Took me a bit to figure out what to do at the beginning. But I figured it out in the end =)
Congratulations on your submission!
Thanks for your comment
I liked the direction the puzzles were going, but it ended as soon as they were getting good! I think this game would've been better if there was less emphasis on the narrative and more on the actual game mechanics, because the narrative didn't really make sense to me nor did it really matter for the gameplay. If this game didn't have all the dialogue at the start but instead had twice as many puzzles, I would've enjoyed it a lot more. Also, the controls definitely should've been shown in the game, because I didn't know what to do and I would've never thought to press Q to travel through time had I not looked at the game's page.
Firstly thanks for your comment. I just couldnt build a lot of levels and i realized i just have 1 day so instead of making a game without a script, I wanted it to be a logical game with a coherent meaning. So i just focused about script but if i had 2 more days it would be funnier thay this one.
I couldn't get past the first room with the button, maybe I missed something? Good idea in theory but I didn't get to see much...
You should go to the past and put the banana on top of button then the fieldforce would deactivated then you can pass throught it
Oh I did do that but I couldn't see where to go after that, I thought it was clever though
I had already figured out the logic: if you left the banana there and traveled back in time, the button wouldn't be there anymore, so you just had to leave it on the button while in the past, and then you could just walk straight past it. But you had to go back and get the banana. It was a bit complicated, but it was my first game jam and I didn't have enough time to simplify it.
Fair enough!
The game is pretty good. But I think the audio could be improved. But congratulations on the game! Good luck at the jam!
Thanks for your comment <3