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SucuklarEfendisi77
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I had already figured out the logic: if you left the banana there and traveled back in time, the button wouldn't be there anymore, so you just had to leave it on the button while in the past, and then you could just walk straight past it. But you had to go back and get the banana. It was a bit complicated, but it was my first game jam and I didn't have enough time to simplify it.
It's a good game, but there are a lot of bugs. I think it spawns the bananas as prefabs from the banana spawner, which is why they don't appear in the image. It would be better if you wrote a command inside the player controller (to find objects on the scene by their tags) because I couldn't get past the banana part.
I liked the game, it's well done, but it would have been better if it had been a bit more true to the theme. Also, I think there could be some external factors; as the game progresses, you could increase the difficulty not just by the speed of summoning bananas, but by incorporating external elements.
