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SucuklarEfendisi77

19
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A member registered Apr 26, 2026 · View creator page →

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Thanks for your comment

I had already figured out the logic: if you left the banana there and traveled back in time, the button wouldn't be there anymore, so you just had to leave it on the button while in the past, and then you could just walk straight past it. But you had to go back and get the banana. It was a bit complicated, but it was my first game jam and I didn't have enough time to simplify it.

Firstly thanks for your comment. I just couldnt build a lot of levels and i realized i just have 1 day so instead of making a game without a script, I wanted it to be a logical game with a coherent meaning. So i just focused about script but if i had 2 more days it would be funnier thay this one. 

You should go to the past and put the banana on top of button then the fieldforce would deactivated then you can pass throught it

Thanks for your comment <3

You're welcome. By the way could you also rate and comment on my game?

Could you also rate and comment on my game?

You're welcome! Could you also comment on my game?

Could you also comment on my game?

I hope you get a good ranking, and could you also comment on my game?

It's a good game, but there are a lot of bugs. I think it spawns the bananas as prefabs from the banana spawner, which is why they don't appear in the image. It would be better if you wrote a command inside the player controller (to find objects on the scene by their tags) because I couldn't get past the banana part.

I GET CROAKED .. by the way, I really liked this. The mechanics, the visuals, the sounds are all amazing. Congratulations to the team!

There's a difficult section I couldn't pass, but the logic is great, well done!

It's a great game, but the lack of a death screen made me play the same part over and over again, which was a bit tedious. I didn't really see much suitability to the theme, and the constantly repeating music was annoying. Other than that, it was good. Great job!

It's a really great platformer game, the mechanics are good, but it doesn't fit the theme at all. Other than that, it's fantastic. And one suggestion: you could give the `Destroy(this, lifetime);` part of the bombs at the beginning a lower value to avoid bottlenecks.

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It's a really nostalgic design, congratulations! It's just not full screen, and there are too many applets coming up behind me, making me lose lives. Also, it's completely out of sync with the theme.

Although it wasn't perfectly suited to the theme, I really enjoyed it. Great job!

I liked the game, it's well done, but it would have been better if it had been a bit more true to the theme. Also, I think there could be some external factors; as the game progresses, you could increase the difficulty not just by the speed of summoning bananas, but by incorporating external elements.

The hitboxes for trees and bushes could be better, and you should add a hold-and-run option for continuous launching instead of continuous clicking. Also, you could make the time travel theme more prominent.