Feels like a pretty fun game, the diffuculty spike is way to hard tho.
Play game
Graveyard-Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #28 | 2.874 | 3.400 |
| Visuals | #34 | 2.874 | 3.400 |
| Gameplay | #36 | 2.704 | 3.200 |
| Fun Factor | #40 | 2.535 | 3.000 |
| Overall | #42 | 2.592 | 3.067 |
| Special Object Implementation | #45 | 2.535 | 3.000 |
| Theme Implementation | #48 | 2.028 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game relates to the theme by putting the player in an agonizing time-management scenario where they must survive a night shift managing a volatile OS. We incorporated the special object The Monkey by making it a core mechanic: you must constantly feed the virtual office pet and use the time-travel ad button to manipulate the shift's duration and difficulty at your own peril.
What tools and 3rd party assets did you use?
Engine: Unity 2D (C#) Audio: SFXR / BFXR for all the retro 8-bit sound effects. Pixabay / Freesound for the background ambiance. Visuals: Native Unity UI elements for the MS-DOS aesthetic. Retro fonts (VT323 / Perfect DOS) used for typography. A custom CRT Shader was implemented to give the camera the curved monitor aesthetic
How did you use generative AI? (If you did)
I used an AI assistant strictly as a programming pair/mentor to help me write the C# scripts, structure the Unity architecture. All core game design, visual assembly, balancing, and integration within the Unity Engine were done manually by me.


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