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A jam submission

Little Guy Clean Up CrewView game page

They have silly hats!
Submitted by Gemüse, Teedragon, Emml, mikagino — 48 minutes, 29 seconds before the deadline
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Little Guy Clean Up Crew's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.4114.000
Audio Design#13.8384.500
Visual Design#14.0514.750
Thema#13.8384.500
Game Design#23.4114.000
Kreative Einbindung des Sponsors#22.6653.125
Spaß Faktor#32.6653.125

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Titel
Little Guy Clean Up Crew

Teammitglieder und Rolle
Emml - 3D Enviroment, Game Design
Gemuse - Music, Sounds, Music and Sound Implementation in WWise, Additional Programming, 2D Art, Game Design
Teedragon - Music, Sounds, Programming, Game Design
Mikagino - Programming, UI, Game Design

Kurzbeschreibung
You're four years old and your mom expects you to clean your room all by yourself today. But you're just a lilttle guy! How are you supposed to do that? Well... how about with even littler guys! A LOT of little guys. They'll help you clean your room in no time as long as you help them get there.

Steuerung
WASD - Move
CTRL - Crawl
C - Call back little guys
LMB - Interact
Hold LMB - Move
RMB - Send little guys

Zusätzliche Quellen
Man muss teils Crouchen, um Objekte verschieben zu können.
Soloplaneinbindung: Soloplan Little Guys. Pink und durch ihre Logistik Erfahrung 5x so stark wie ein normaler Lilttle Guy

All assets except the following have been made by us. No AI was used.
- Worldmap Texture on the globus taken from:
https://www.mappingspecialists.com/store/classic-political-world-map/

-Fonts:
https://www.dafont.com/schoolwork.font
https://www.dafont.com/super-starfish.font

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Comments

Submitted(+3)

I really like the idea! I would never have thought of it myself. Visually, the game is top-notch, all the little details were really cool. The gameplay was very interesting at first, but unfortunately it got a bit repetitive. Especially the 5/5 tiles were often hard to move, since at least one of the guys almost always got stuck. If that had only happened a few times, I would have said it added character to the game, but as it was, it was more frustrating.    

Developer

Thank you! Core idea comes from Gemüse :p

We wanted to implement also riddles with the player interacting with the world and helping the little guys... Buuut ran out of time T^T Also for the placement of the items we didn't have enough time ._.

Submitted(+3)

I liked the sound effects and the little guys but i always managed to get them stuck somewhere. Recalling them almost always made it worse but i think this was a skill issue on my side :D

I think the idea of the game was cool and i liked the attention to detail on the books for example.

Being able to look down further would have been nice, but crouching did the job aswell.

I would have liked a setting to adjust volume, for me it was a bit loud

Developer

Thank youuu x3 we put much effort into all those things! I think it wasn't a skill issue, the placement of the items makes it impossible for some pieces... ._.

Heheee, very important! xD

Alright! ^^

Yeah for settings we didn't have time sadly... :'D