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mikagino

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A member registered Mar 09, 2025 · View creator page →

Creator of

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The lighting.... If you compare the web build and the screenshots you clearly see how ugly the web export looks... The game is still playable but made our 3D artist really sad, that the visuals broke last second. Thank you!

The drums deal big AoE damage. Yeah, initially we wanted to have some enemies to which certain towers deal more damage, other towers and maybe other effects but ran out of time :/

Ohhh, thank you! :D

Ye, simple timers for every wave haha xD and yeah, the balancing is almost non-existent... The book was meant for a cheap starter and after you've built some money with these you can upgrade. There is a description of all the towers on the itch page :p the drums deal HUGE AoE damage, they are busted xD But true, ingame popups or something would have been nice.

Sweet game! The biggest challenge was to learn the controls of the brain and comfortable with it, kinda funny but also a bit annoying. Loved all the moving art and the overall art style, overall the colors are I think a bit bland but that's also more calming. Maybe some focus colors? Maybe for the buttons and the goal?

nice and relaxing game, calm vibe and funny sound effects xD but they have a bit of noise in the background

nice and relaxing game, calm vibe and funny sound effects xD but they have a bit of noise in the background

Ohhhh, the idea for the theme is so good! This could also work as a multiplayer game really nicely :)

Hahahaha! Such a funny concept, you can be POOP! xD Love it! You could have leaned a bit more into the concept of needing to switch more from type to type and an indicator to which object you switch but turned out pretty nice for 48h.

Hilarious concept xD

The controls are a bit annoying sometimes but you get used to it

Yoooo, caaat! :D

Funny idea and really relatable thoughts.... :'D

Omg that was so unexpected xDDD just out of nowhere the sad little ball is sad.... T^T

Funny idea, not crazy game though.

And you did that entirely in HTML5?! Never knew you could do that xD I mean makes sense, but is still funny 

I love the random meta jokes xD

Was also a nice idea for the theme and the mini-games matched the body parts :)

Omg! Peak gaming experience! :D

Loved the difficulty, was right on spot but money and ammo could be balanced (or I'm just bad lol xD)

Crazy artworks, music and overall vibe. A true gemüse-like! xD

Maybe a bit short but I love what it is so far and it's strong for 48h!

Beautifully sums up our game! Thanks :)

What do you mean with a brain plushie stat? xD

Thanks, with our united gen-z power we came up with the idea xD

Yeah, the placement is a bit weird, we didn't have enough time to test everything in the end T^T

Nice, congrats! The last one is so damn hard... xD

Yeah, making a 3D game in 48 hours was a challenge haha xD

That's true... Did some test exports but apparently we didn't test the lighting....

Ahhh, that's true, thanks!

Fun concept but it's so haaard T^T maybe multiple level that get harder, or the run gets harder over time and the faster you are?

But i like the silly artstyle and sounds xD

Another rescued soul ! 

sadly the game was really laggy on my laptop, the cam kept glitching around.... xc

But i still managed to collect almost all coins! xD

had so much fun! xD kinda nostalgic game cause i used to play a similar one when i was younger :3 but needs tweaking or im just bad cause i often just soft locked myself in deep points ;-;

music nicely chosen and it has the theme of helping hands on the visual side but other than that idk...

Labyrinths are always so confusing... T^T
I think they really need some kind of visual clues to follow game design principles, else you just wander aimlessly, no feedback, no clear goal that you can see or something  ._.

I like the theme of the story and it has an interesting artstyle but still needs some tweaking to not get epilepsy when running xD

LOVE IT! Balancing needs some adjustments but overall really fun game :D some more game juice (music, sound, visual effects to make it less static) and you could publish it! The artstyle is funny tbh xD 

Sweet idea and I really love the artstyle and calm music! :D

I would love to have some feedback about the cone of the evil Gardener tho T^T 

Thank youuu x3 we put much effort into all those things! I think it wasn't a skill issue, the placement of the items makes it impossible for some pieces... ._.

Heheee, very important! xD

Alright! ^^

Yeah for settings we didn't have time sadly... :'D

Thank you! Core idea comes from Gemüse :p

We wanted to implement also riddles with the player interacting with the world and helping the little guys... Buuut ran out of time T^T Also for the placement of the items we didn't have enough time ._.

The mouse input is surprisingly nice (didnt' expect such a kind of 3d movement to be nice with mouse xD) but the cam behaves sometimes strange when you're outside the screen. I see it being a nice game but currently it's really missing some features xc

i tried my best to get out but couldn't find the blue and white numbers for the pin T-T

very nice concept, maybe could have leaned more into the color concept for teleporting, adding to the confusion of switching rooms (or is there more later on?)

Really funny mechanic :D but hard to get right ._. or I'm just too bad xD

Damn! Banger controls and amazing artstyle :0 love how simple the mechanics are but the exact usage is interesting  cause you need to really nail the timing and which character you need to use :D (when you nail the timing too much and switch too early character while teleporting, you can't teleport anymore ._.) you could make the sounds a bit less dry, they seem a bit

I am depressed now :( good depressed ig :>

love it! Genius idea xDD

Aiiii, dankeee :D hatte auch einfach Spaß bei der Umsetzung :)

Thankssss, I think that too :) glad you liked it! :D

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Hab net super viel Zeit, deswegen wollte ich schnelles Feedback geben, weil ich möglichst viele Games antesten will :D hab meine ersten Gedanken geteilt, weil das genauso bei einem Großteil der Endnutzer sein wird :) HSKE? :0 Seid ihr die Dreities? :0

Hab auch jetzt erst gesehen, dass es euer erste Game Jam war, whooppsss xDDD

Aber wenn ihr mehr Feedback wollt:

 - sehr cool für eure erste Game Jam :D Base concept drinnen, aber nicht krass polished würde ich sagen

- visual style sehr nice Idee, Farben wirken meiner Meinung nach bissle flach und eintönig, aber overall Art sehr cool gemacht und nice Richtung

- es fehlt mir irgendeine Anzeige von Fortschritt (man rennt und rennt und merkt keinen increase, also ich zumindest nicht) -> da hatte ich mir unter anderem auch bisschen steigende Geschwindigkeit gewünscht (oder kommt das noch?)

- Feedback ist recht wenig (war teils verwirrt, ob ich dmg bekommen hab oder nicht)

- ich fühle mich sehr langsam (balancing ist aber echt schwierig in ner Game Jam...), kann aber auch sehr gut an was ganz anderem liegen als Geschwindigkeit

- ich würde vermuten, dass prios net super zugeordnet waren, 80/20 Regel. Ihr habt sehr nice ausgearbeiteten visual style, aber es fehlt an einigen Stellen vom Game Feel (geht mir aber genauso... Prios sind so schwer :'))

Overall ist es aber auch nicht ganz mein Game, beeinflusst auch bisschen meinen Blick drauf. Hab viel gemeckert, obwohl mein Game auch net viel besser ist, aber das sind meine Gedanken dazu ^^

The best feature xD thank youuu :D

Wild, didn't know UE could do that OwO

was it your first try? cause if yes, then pretty nice :D

it's such a wonderful funny idea xD not really gonna play it again but one time the interactions and HITTINg stuff are funny :)

naw thank you :3

its such a trip o.O