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Do you need a HELPING HAND?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio Design | #2 | 3.615 | 3.615 |
| Spaß Faktor | #4 | 2.615 | 2.615 |
| Game Design | #4 | 2.769 | 2.769 |
| Overall | #5 | 2.590 | 2.590 |
| Visual Design | #5 | 3.154 | 3.154 |
| Thema | #6 | 2.308 | 2.308 |
| Kreative Einbindung des Sponsors | #6 | 1.077 | 1.077 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Titel
Do you need a HELPING HAND?
Teammitglieder und Rolle
Mark Schmidt: Alles
Kurzbeschreibung
Finde deinen Weg durch das Labyrinth und versuche, nicht von den Handkreaturen erwischt zu werden.
Steuerung
WASD: Laufen
Spacebar/Leertaste: Springen
Maus: Rotieren (Sensitivität kann im Pause Menü geändert werden)
P: Pause
F: Taschenlampe
Q: Toggle für Steuerungshilfe
Zusätzliche Quellen
Fremde Assets
Fingercracking(Zugriffsdatum: 03.05.2026): https://www.freesoundstock.com/products/fingers-cracking-sound-effect (Verwendet: Monster)
Creepy girl singing(Zugriffsdatum: 03.05.2026): https://orangefreesounds.com/ring-around-the-rosie-creepy-voice/ (Verwendet: Creepy Puppe)
Horro Voice Changer(Zugriffsdatum: 03.05.2026): https://lingojam.com/ScaryVoiceChanger (Verwendet: Dialog)
Surreal Game Menu(Zugriffsdatum: 03.05.2026): https://soundimage.org/horrorsurreal/ (Verwendet: BG Musik)
Eigene:
Hand 03.05.2026 (Verwendet: Sprungplattform)
Dither Effekt Wand 03.05.2026 (Verwendet: Wand)
Auge 03.05.2026 (Verwendet: Auge)
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Comments
Labyrinths are always so confusing... T^T
I think they really need some kind of visual clues to follow game design principles, else you just wander aimlessly, no feedback, no clear goal that you can see or something ._.
I like the theme of the story and it has an interesting artstyle but still needs some tweaking to not get epilepsy when running xD
When I read that it was a simple horror game with three colors, I was a little worried, but the art style is really great. There are a lot of really good ideas in the level design. Unfortunately, I found the gameplay a bit boring, it never felt dangerous. I have no idea if the ability to sprint was intentional.
I enjoyed the artstyle and here are a few things i noticed: