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A jam submission

Do you need a HELPING HAND?View game page

Submitted by Smyth-1 — 11 minutes, 19 seconds before the deadline
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Do you need a HELPING HAND?'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio Design#23.6153.615
Spaß Faktor#42.6152.615
Game Design#42.7692.769
Overall#52.5902.590
Visual Design#53.1543.154
Thema#62.3082.308
Kreative Einbindung des Sponsors#61.0771.077

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Titel
Do you need a HELPING HAND?

Teammitglieder und Rolle
Mark Schmidt: Alles

Kurzbeschreibung
Finde deinen Weg durch das Labyrinth und versuche, nicht von den Handkreaturen erwischt zu werden.

Steuerung
WASD: Laufen
Spacebar/Leertaste: Springen
Maus: Rotieren (Sensitivität kann im Pause Menü geändert werden)
P: Pause
F: Taschenlampe
Q: Toggle für Steuerungshilfe

Zusätzliche Quellen
Fremde Assets
Fingercracking(Zugriffsdatum: 03.05.2026): https://www.freesoundstock.com/products/fingers-cracking-sound-effect (Verwendet: Monster)

Creepy girl singing(Zugriffsdatum: 03.05.2026): https://orangefreesounds.com/ring-around-the-rosie-creepy-voice/ (Verwendet: Creepy Puppe)

Horro Voice Changer(Zugriffsdatum: 03.05.2026): https://lingojam.com/ScaryVoiceChanger (Verwendet: Dialog)

Surreal Game Menu(Zugriffsdatum: 03.05.2026): https://soundimage.org/horrorsurreal/ (Verwendet: BG Musik)

Eigene:
Hand 03.05.2026 (Verwendet: Sprungplattform)
Dither Effekt Wand 03.05.2026 (Verwendet: Wand)
Auge 03.05.2026 (Verwendet: Auge)

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Comments

Submitted

Labyrinths are always so confusing... T^T
I think they really need some kind of visual clues to follow game design principles, else you just wander aimlessly, no feedback, no clear goal that you can see or something  ._.

I like the theme of the story and it has an interesting artstyle but still needs some tweaking to not get epilepsy when running xD

Submitted

When I read that it was a simple horror game with three colors, I was a little worried, but the art style is really great. There are a lot of really good ideas in the level design. Unfortunately, I found the gameplay a bit boring,  it never felt dangerous. I have no idea if the ability to sprint was intentional. 

Submitted

I enjoyed the artstyle and here are a few things i noticed:

  • I did not find any use for the flashlight, the levels were not very dark (at least for me)
  • Using shift to sprint made the enemies kind of harmless since you can outrun them easily. This also made the jumping level very easy
  • The voicelines were really cool!
  • The little girl and her voiceline were also creepy, well done!
  • The crafted hands and eyes looked very cool and fit the level nicely!