I think this is really neat :) I love the aesthetics and imagery present and it's obvious you put a lot of thought into your character. I feel more could have been done to communicate to the player things such as successful hits, direction, and having accessible help/menu options however. It's hard to figure out what the overall goal of the game is. I'd love to get up with you after class to see about watching a playthrough video you might have -- I'd love to see what the game can offer, but I am too locked by skill issues and unclear direction to make meaningful progression.