This is a really cool simple and classic style game -- great for training fighting game reflexes. It feels really simple, but the animations and hit boxes are on point. Only thing I'd really suggest is a way to tracks stats, such as hits parried/taken, etc. I like the idea of being a wizard trying to learn how to fight who needs time to charge up his spinny kick.
zomutt
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This is a really cool simple and classic style game -- great for training fighting game reflexes. It feels really simple, but the animations and hit boxes are on point. Only thing I'd really suggest is a way to tracks stats, such as hits parried/taken, etc. I like the idea of being a wizard trying to learn how to fight who needs time to charge up his spinny kick.
This game is beautiful and the animations look fantastic. The characters have great personality to them, and it makes the game feel rich rather than forcing you through tedious dialogue. You already mentioned the nav mesh and collisions need help, and I think everything will work together nicely once you implement the ideas you discussed regarding blocking and parrying. Let me know if you keep updating this!
The movement and the shooting feel very nice and the overall vibe and atmosphere gave me the cozies I get from DOOM. This seems like a good way to absentmindedly practice FPS skills that translate over into other games. It'll be neat to see it more fleshed out. The terrain came out very nice, and this feels like it would be a "training mode" in a game. Especially if it incorporates pick ups, ammo, and enemies.
I really enjoy the look and feel of the game, but I did manage to get myself soft locked entirely and have to start over. I fell underneath the map and just like ... stayed there. The game became so much more fun once I realized I could use the grabbing mechanic to my advantage and I was able to put myself over a box and fly around that way. Unsure if it was intentional but it really felt like being a witch and flying around having fun. Def needs to have invisible walls if this is a thing and more care to avoid player being trapped, however. I really loved this!
I really enjoy this game! The overall aesthetic and the music is very nice and makes for a cozy game experience. I wasn't expecting a beat game to come from these projects, but this was a very nice surprise. The main issues I see is that the stats and how to progress don't feel very intuitive and there is often a bug where after the first two notes are hit, none of the others make sound. I think more ways to add feedback would help with the overall feel a lot :) This is such a cool concept and overall, I really love it.
I think this is really neat :) I love the aesthetics and imagery present and it's obvious you put a lot of thought into your character. I feel more could have been done to communicate to the player things such as successful hits, direction, and having accessible help/menu options however. It's hard to figure out what the overall goal of the game is. I'd love to get up with you after class to see about watching a playthrough video you might have -- I'd love to see what the game can offer, but I am too locked by skill issues and unclear direction to make meaningful progression.
