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LittleWitch:FinalHexam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most creative | #1 | 4.500 | 4.500 |
| Most fun | #3 | 4.000 | 4.000 |
| Overall Rating | #3 | 4.000 | 4.000 |
| Overall | #4 | 3.938 | 3.938 |
| Best designed | #10 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice game. Nicely done. The physics work very well. Good design. I noticed when I jumped into the gap in the 2nd and 3rd levels, the player didn't die and the game didn't end. The pause menu's buttons didn't seem to work either. I had to close out the game and restart.
The levels, controls, physics, and special effects are all very polished.
Very nice game. Nicely done. The physics work very well. Good design. I noticed when I jumped into the gap in the 2nd and 3rd levels, the player didn't die and the game didn't end. The pause menu's buttons didn't seem to work either. I had to close out the game and restart.
The levels, controls, physics, and special effects are all very polished.
I really liked the physics a lot. Although there is a glitch that allows the player to fly on a box the entire level and skip platforming.
I would like to see an actual character model instead of a capsule.
Overall, it's a really cute little game idea and would be quite fun to see it developed further!
I really enjoy the look and feel of the game, but I did manage to get myself soft locked entirely and have to start over. I fell underneath the map and just like ... stayed there. The game became so much more fun once I realized I could use the grabbing mechanic to my advantage and I was able to put myself over a box and fly around that way. Unsure if it was intentional but it really felt like being a witch and flying around having fun. Def needs to have invisible walls if this is a thing and more care to avoid player being trapped, however. I really loved this!
I think this game looks fantastic and the way that you interact with the boxes is really smooth. I did manage to use the boxes to just push myself across the levels at incredible speed which I feel like skipped over a bit of the game design but I still found it quite fun to do. I would like to see a little bit more challenge to the game; maybe adding in enemies that you have to attack or more platforming obstacles that you have to navigate. Other that that, I think this is a great game!
This is a really cool looking game with funny mechanic with a twist. But first there are some negatives. The menu and quit buttons don't work on the pause screen, a quick simple fix. I would have at least put empty game object in the Sky near the top of the level and near the gates. I say this because I did use one of the boxes and hover over gates without setting a box on the button. And on the third level I just straight up launch so far high up that I skipped most of the level and I did it again with the stone buttons since I didn't look until there was a button to turn the boxes into stone. An invisible barrier on some parts of the level and over the height to set a height limit would prevent players like me straight up make the game tad too easy. Hilarious and full of entertainment, but does remove the fun out of the level's design. Also, I would at least organize the first part of level two to be more different than level one's since I did thought I died or get reset. Other than those bit a criticism and some suggestions, I absolute adore the fact this a 3d side scroller, I appreciate and could the feel the immense hassle to code that properly. The floating/ physics gun/ breath of wild gravity tool is quite perfectly and doesn't go outside the 2D view. And the particle effect when you turn a box into stone is quite satisfying. This is a pretty solid with some minor adjustments and more time to add in models and content to make it a pretty solid 2.5 Dimensional side scroller game.
I love this idea for a game. The way the boxes interact is extremely fun and smooth. I think it's not intended, but you can essentially fly if you grab a box and push the player in any direction, and if you slide the cursor really fast the character goes super fast. Well done!