The visuals of this game and the challenge was a lot of fun. I liked how the levels got noticeably harder as you progress. I did get pushed underneath the level a few times by the moving walls and clipped through the regular wall as well which was a little frustrating, especially because there isn't any kind of quit button.
highspeedchase1
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I feel like this game was a little too simple for my taste. The levels felt the exact same and it was very easy to bypass and ignore any of the enemies. The ball was also a bit tedious to control because if you wanted to change direction you would either have to wait a long time for it to slow down or hit a wall to stop the momentum. With a some more variety and better character controller, this could be a great game.
I think this game looks fantastic and the way that you interact with the boxes is really smooth. I did manage to use the boxes to just push myself across the levels at incredible speed which I feel like skipped over a bit of the game design but I still found it quite fun to do. I would like to see a little bit more challenge to the game; maybe adding in enemies that you have to attack or more platforming obstacles that you have to navigate. Other that that, I think this is a great game!
I liked the simplicity but effectiveness of this game. It's easy to figure out what you need to do to complete it and its fun to collect all the different fruits. I was a little confused about what the obstacle was and would like to see a some more variety in them and the level design. Otherwise, a really solid game!
I found this game a little frustrating to play because it took me a while to figure out how to attack the enemies and I kept getting stuck on the various walls throughout. I had to restart the game quite a bit and having to sit through the intro again and again was a little annoying so maybe having a was to skip that would be good. Because the enemies were just blocks, it was hard to tell when they were attacking because they would be standing still and not chasing or anything but my health would be going down. Other than that, I really liked the concept and found the world building intriguing. I would definitely like to see more of it with these improvements!
Really fun game! I think my only note would be to make the gems last a little longer in the level because the speed of the character makes it so that you very rarely make it to the gem in time to pick it up. Other than that, there was a lot of challenge that made me want to play more which was great and your visuals were also very nice. Great job!
Fun game! I really like how there are different health items with varying levels of healing and different enemies that have different health and attack levels. I do think that it might be helpful to explain how much the different healing potions heal for at the beginning to help the player better strategize when they play. There are also a couple bugs that happen at the end of the game. When the player lands on the gate after all of the enemies have been defeated, it doesn't automatically update with the stage completed screen. You need to hit the arrow keys again to make that appear. Also, when you do high replay, when the level reloads, it no longer shows the movement of the player even though the game still recognizes the movement so you can't see where the player is until it hits an enemy and reloads after attacking them.
I really liked how the obstacle boxes were falling at different speeds which increased the challenge than if they were all falling at the same speed. I think the player could move just a little bit faster because there were some instances where, because of the variable falling speeds, it was not feasible to get out of the way fast enough but that could also just be part of the challenge of the game. Great job!