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Yeah, by “responsive UI” I didn’t just mean faster buttons or smoother menus. I was thinking more about interactive building feedback. Right now, when you place something like a sawmill or sheep farm, it just appears fully built in one step. It might feel more engaging if construction happened step-by-step — like placing a base, then adding fence, roof, doors, windows, etc., either automatically over time or through small player actions.

That kind of gradual visual and interactive feedback can make the player feel more involved and make the world feel more alive and reactive to input.

That said, the current UI already works well and I think many people will really enjoy it — this is just my personal perspective 🙏.

Ah got you, makes total sense. Seeing buildings get built is one of the most fun things in strategy games for sure.. Thanks for the detailed reply!