Having the labor mini game distract you from the puzzle was kinda the point as thats what would happen in that situation, but if it's an issue I did make it so that you don't have to do the puzzles in the latest devlog update. As for the bigger hit box, I couldn't figure out how to do it within the limitations of rpgmakers 48x48 tile limit, even though the button sprites are larger then that, so hitting the small square was the best compromise that I could make at the time. If I ever figure it out I will update, though in all honesty if there are any future updates that specific puzzle might be scraped for a more enjoyable one.