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possible requests

A topic by Dracolich42 created May 08, 2026 Views: 257 Replies: 4
Viewing posts 1 to 4
(3 edits)

would it be possible to increase the size of the hit boxes of the squares to be the full square instead of the tiny green square in each square during the repair/ upgrading mini game I struggle with fine precision. it's doesn't have to be that way for those that don't want it it be more of an accessability option also yo u need to change the labor mini game frequency I died cause I couldn't get the first treminal done cause it kept popping up every other click making me lose track of the pattern and I really don't want rng blocking me from finishing the story

not all rng is bad but when it litteraly is stopping me from making meaningful progress it's an issue 

Developer

Having the labor mini game distract you from the puzzle was kinda the point as thats what would happen in that situation, but if it's an issue I did make it so that you don't have to do the puzzles in the latest devlog update. As for the bigger hit box, I couldn't figure out how to do it within the limitations of rpgmakers 48x48 tile limit,  even though the button sprites are larger then that, so hitting the small square was the best compromise that I could make at the time. If I ever figure it out I will update, though in all honesty if there are any future updates that specific puzzle might be scraped for a more enjoyable one.

(1 edit)

like I get the rng but it shouldn't pop every second mouse click was literally what was happening to me the frequency was stopping me from making any progress to begin in my run. Unless I got a stupidly unlucky run

Developer

I'll look into the balancing of that.

It shouldn't be that frequent all the time, only every once and a while