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Lantern's Glow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #3 | 4.360 | 4.360 |
| Audio | #9 | 3.760 | 3.760 |
| Polish | #12 | 3.920 | 3.920 |
| Overall | #13 | 3.760 | 3.760 |
| Gameplay | #19 | 3.520 | 3.520 |
| Theme Interpretation | #36 | 3.640 | 3.640 |
| Creativity | #74 | 3.360 | 3.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game! The artwork, music and overall feel are impressive. My only complaint would be the enemies jumping at me out of the dark, that doesn't feel fun :D Maybe worth making them glow too?
This game was awesome!! I loved the music and artwork!! Unfortunately I was unable to beat it because it was a bit too hard for me, but I really liked the concept and execution. Great game!!!!
I really like the sprite work it's very cute and cohesive. the music is quite fitting as well. the rooms have decent challenge and thought put into them. I like that the shooting is tied to the health to encourage strategizing, I liked gathering up the skeletons so that I could jump over them all to avoid shooting them haha!
The lighting effect is very nice and I like how the magic bullets have lighting on them to act as an additional light source, that's a neat idea and could be helpful, however I was trying to avoid using it as a light to preserve health so it went largely unused as a feature of me, but I appreciate you have placed some light sources in the environment as well as the souls also having lighting to them to for better navigation.
While I do like how clear the theming is with everything, from unlocking doors, shooting enemies, shooting as a light source, all tied to costing your health, it makes the game feel like it requires absolute perfection with no room for mistakes. if this is intended as a rage platformer, then that's quite a unique way to provide that kind of challenge, if it's not though I'd tone it down a bit, like maybe having different costs to the health from different uses like for example, it costs less to just fire as a light source, more when you hit an enemy etc.
I do also like the detail of the area of vision reducing based on your health, that's a good diegetic indicator of your health! however I think it gets reduced so much to a point that I can't see anything and it's not wise to shoot as a light source because then I would die I felt, so it made the game much more challenging than it should have imo.
With this difficulty it felt quite punishing to have to restart the whole game over each time you die, I would suggest having save points per room.
Overall pretty good game through, Great Work!
This was excellent. I agree enemy placement was good and encouraged problem solving and good action setups. Great art, polish, and gameplay! very enjoyable
Very solid concept, I enjoyed playing through it and the enemy placement was well thought out, many times you get jumped from unexpected places if you don't have enough light which makes it rather challenging !
Solid game. Game controller is very smooth and enjoyable to move. The art is very polished and the core idea has a lot of potential. good game good job !
Great job. Like the art and the idea
The game feels smooth and good, and I honestly fell in love with the game's pixel art. Good job!
Great Game! I do really like the idea that shooting doesnt just cost you your health but also reduces your visibility. I did find my self falling off the platforms quite a bit and it felt like it was dropping my jump inputs a bit but it wasnt a huge deal and was fun!
A fun game, very challenging! It feels like once you're lost enough health the game is over and you're just waiting for the next skelington to hit you. Unless you could use the souls for more health? I do like that you have to find something to get to the next area. I might steal that for my own game.
It's charming and fun, love the pixel art style!
I like the retro style, art also reminds me of Terraria! Nice idea with the lantern, good job!
Looks and sounds great, though it is a little challenging. Very retro feel. Solid entry, great job.
Game's a little bit hard, but really polished. Good job!
Really well done! I'm not sure if it was intentional, but the wall climbing was fun to play around with.
That was super well done and fun. Some of the controller mechanics could use a little help like coyote time and loading a jump for when you land, but that is all polish stuff. I like the lantern as the resource mechanic and this could expand into something really cool.
Art work, controls, sfx, animations, music.. everything is so well done! You did a fantastic job in such a short time. I can't even come up with something that needs improvement...
My ego needed that after the long battle to make this in time. Thank you!
Art work, controls, sfx, animations, music.. everything is so well done! You did a fantastic job in such a short time. I can't even come up with something that needs improvement...
Nice job! It can be really challenging when you make a mistake, and it all just falls apart, lol. Especially since if you goof up, you get free jump scares. Love the art!
Thank you!
Wow super well done!!