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SomewhatNatural

286
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A member registered Feb 17, 2022 · View creator page →

Creator of

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Thank you for high praise! I'm glad you enjoyed playing!

Really liked the game, it's cozy and cute, and yet has a twist! Great idea and great realisation, well done! I won by accident, lol.

The real treasure is the friends you make along the way, and I made plenty! Effie is the nicest snake I've ever met, I hope she can make it to the Heaven one day. In the end I was betrayed only once and still had enough to pay all tolls. Great game, I liked almost everything in it (didn't like the angel, such a jerk)!

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I missed 1 cube, dangit! Great game, very nice art, soothing music, simple yet captivating gameplay! Good job! Also I believe that hiding banana in your nose should be illegal everywhere.

Spectacular game! I really like the level up tree and all your idea of abilities and perks of the caster and converted! Reminds me a lot of Infectonator the World Dominator, great job!

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I like the game and idea, bonus points for making it alone, well done! But there are some things that bugged me a lot. 1st: there are now accuracy updates. What's the point in eagle shot or exploding shot, or basically anything, if I miss point-blank? 2nd: I found no way to heal outside of wasting precious upgrades on healing. In other games these things are usually separated. 3rd: you can shoot in menus and death screen. 4th: as Enryu Mirik correctly suggested, add manual reload, I had to shoot almost full clip in the wall before leaving room. 5th: enemies sometimes spawn in the walls, making killing them even more difficult, considering point-blank misses. 6th: orbiting arrow is a massive debuff.

The atmosphere is pretty chill, but it was pretty difficult to understand that a giant dynamite stick is a portal, lol. I've also found your easter egg! Although not sure if I can help much with that. You should also reload scene during every restart, because parts of game are becoming inaccessible otherwise; for example, I've kicked portal into the sea before interacting with it. Also trying to kick chest into the sea might catapult you way outside the drown collider, making you fall infinitely into the void (I still drowned the chest btw, lol).

Awesome game, I really like the retro vibe! I got lost on what to do at first, but then it all came together. Man, those guards sure are ungrateful folk, kicking out their humble protector like that!

Thank you! Yes, we'll have to work more on this game, people had given a lot of feedback!

Very nice and interesting town management puzzle! Art is very cozy, and gameplay is intuitive and with just right amount of explanation on every building. Well done!

Thank you for long and detailed answer, and I'm glad you liked the game! I agree that owls are too tough and it's difficult to navigate, and I will fix it after jam. Lightning strikes all over the place means that someone attacked the skeleton and he aggroed, it's his attack pattern, so you were very close to finishing the game! Art style is a little mixed, because we were running out of time, our artist couldn't finish everything alone, and I had to join in and make some quick drawings, and also cut most of animations on enemies. Our art styles are a bit different. Hopefully we can expand the game, because the project was initially very large in comparison to what fit in the jam, and we had the idea quite for some time already.

Great idea, and wonderful art and music! Although I can hardly understand how to find out the culprit here, lol. Also it would be nice to be able to visit all places at the end of the day and interrogate all inhabitants of the city

Thanks! I'm very glad you liked the atmosphere and music!

Thanks, I'm glad you enjoyed it!

Good game! I like the atmosphere, and art, and story! Good that there is a happy ending after all, who could've thought I can trust that creepy weirdo.

Thanks! You actually need to go into the hut first, the skeleton there will give you a fireball spell, on the house. After that you charge those wolves, guns blazing.

Thank you very much for suggestions and for playing! We'll add more tiles plus some flash when enemy is damaged, and also settings with volume. As of 4 entities and their tasks, you are absolutely right, and each one of them will trick you, but it is still possible to return home with secret 5th ending.

Thanks! I agree about text speed and sfx, and will add setting for all this once jam is ended.

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I didn't understand at all what am I to do there, I just clicked white rectangle. A nice little game, especially good for a first time project!

Well done on making everything yourself, good job! Although I still don't understand where did Paige go, and if parents are some bloody lunatics, or something even worse.

I'm glad you liked it, thank you! I didn't intend to make a map that difficult to navigate, so I'll definitely have to work on fix for that

Thanks! Don't worry, the owls are getting nerfed or what they did

Gorgeous music and a very interesting art style! Although images were a bit blurry. Is there a way to survive the travel, or crewmates are destined to die? Also, game seem to have crashed a couple times.

Thank you! I'm very glad you liked it, and owls really do seem to be a bit op, sorry for that. I'll nerf them after jam.

That was really funny game! Man, main character is really one evil fella, poor protestor didn't deserve such fate. I wonder what Tesy is, though? It can't even deal any damage when landing a hit.

Thanks! I'm glad you liked enemies' behaviour, although I have to admit some of them behave not exactly as planned. I'll work more on step sounds; even though there are 19 samples, they do sound pretty similar. Maybe I'll try to make them some different way.

A true masterpiece! Reminds me a lot of old MS-DOS games, and it's very nice to have a happy ending. Great game!

A very cute game, great art and music! Although I'd say the idea has pretty faint connection to the theme, but it was a nice and relaxing game!

{t's a nice game, especially for a solo dev and as one of your first projects, well done!

Well, this is an interesting idea, although controls, especially in day one, seem to be a bit difficult to understand

The concept is actually pretty interesting, and I think this game might have potential, if expanded a bit.

A very interesting and novel concept, well done! Pity that game is so short.

Interesting idea and pretty creepy atmosphere, given in what time we live. Am I always supposed to be executed at the start of day 7? At least in couple playthroughs my lousy job helped the resistance.

Thank you! Lightning really is useful for some bosses

Thank you for playing! Yes, I should've added more things on the map to make it easier to navigate, sorry about that. I originally planed to make some sort of arena for every boss, but was running out of time, and just placed bushes in petal-like formations around bosses. As of secret ending, I can actually give you a spoiler:

You need to kill the skeleton. Since he can't move, I've left only door as an entrance to fireballs, but your lightning strikes at the cursor, and you can use it while circling the shack.

Quite intriguing gameplay, and I like the procedural generation of castle and testimonies! Well done!

Interesting idea and great realisation, well done! I'm kinda disappointed there were no ghosts though.

Or weren't there?

Great game! Brings back memories from the Flash Games Era!

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Nice art and game, although I have to admit it took me a bit too long to finish!

I also just have to warn whomever is reading this (SPOILERS!): on the level when Gaslight give you a silent treatment, light a right fire, or you'll have to replay the game from the start.

Great art and story! But is it really possible to tell who's lying without knowing the world's lore? And if I'm to trust no one, why should I trust witnesses, who might lie or be mistaken?