Thank you for high praise! I'm glad you enjoyed playing!
SomewhatNatural
Creator of
Recent community posts
The real treasure is the friends you make along the way, and I made plenty! Effie is the nicest snake I've ever met, I hope she can make it to the Heaven one day. In the end I was betrayed only once and still had enough to pay all tolls. Great game, I liked almost everything in it (didn't like the angel, such a jerk)!
I like the game and idea, bonus points for making it alone, well done! But there are some things that bugged me a lot. 1st: there are now accuracy updates. What's the point in eagle shot or exploding shot, or basically anything, if I miss point-blank? 2nd: I found no way to heal outside of wasting precious upgrades on healing. In other games these things are usually separated. 3rd: you can shoot in menus and death screen. 4th: as Enryu Mirik correctly suggested, add manual reload, I had to shoot almost full clip in the wall before leaving room. 5th: enemies sometimes spawn in the walls, making killing them even more difficult, considering point-blank misses. 6th: orbiting arrow is a massive debuff.
The atmosphere is pretty chill, but it was pretty difficult to understand that a giant dynamite stick is a portal, lol. I've also found your easter egg! Although not sure if I can help much with that. You should also reload scene during every restart, because parts of game are becoming inaccessible otherwise; for example, I've kicked portal into the sea before interacting with it. Also trying to kick chest into the sea might catapult you way outside the drown collider, making you fall infinitely into the void (I still drowned the chest btw, lol).
Thank you for long and detailed answer, and I'm glad you liked the game! I agree that owls are too tough and it's difficult to navigate, and I will fix it after jam. Lightning strikes all over the place means that someone attacked the skeleton and he aggroed, it's his attack pattern, so you were very close to finishing the game! Art style is a little mixed, because we were running out of time, our artist couldn't finish everything alone, and I had to join in and make some quick drawings, and also cut most of animations on enemies. Our art styles are a bit different. Hopefully we can expand the game, because the project was initially very large in comparison to what fit in the jam, and we had the idea quite for some time already.
Thank you very much for suggestions and for playing! We'll add more tiles plus some flash when enemy is damaged, and also settings with volume. As of 4 entities and their tasks, you are absolutely right, and each one of them will trick you, but it is still possible to return home with secret 5th ending.
Thank you for playing! Yes, I should've added more things on the map to make it easier to navigate, sorry about that. I originally planed to make some sort of arena for every boss, but was running out of time, and just placed bushes in petal-like formations around bosses. As of secret ending, I can actually give you a spoiler:
You need to kill the skeleton. Since he can't move, I've left only door as an entrance to fireballs, but your lightning strikes at the cursor, and you can use it while circling the shack.





