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Old UI vs New UI — feedback on my first serious UI redesign

A topic by OmerZahidKara created May 10, 2026 Views: 417 Replies: 7
Viewing posts 1 to 5
(1 edit)

Hi everyone!

I recently released the 1.1.0 update for my mobile arcade space runner, Starlane, and I’d really appreciate some feedback on the new UI and overall visual polish.

For this update, I redesigned the UI from scratch, improved the model colors and overall atmosphere, made enemy hit/destruction animations feel more natural, and fixed a Ghost ability bug related to the rewarded Ghost effect.

This was also my first time gaining serious UI experience during development. My workflow was mainly Figma + GIMP: I used Figma for shapes, icons, layout elements, and glow-style references, then used GIMP for extra polish and adjustments. I did not use AI for the UI assets.

I’ll share two gameplay videos for comparison:

Old version video:




New version video:


Project / store page:

[https://play.google.com/store/apps/details?id=com.voidpath.starlane]

What I’d especially like feedback on:

- Does the new UI feel like a clear improvement over the old one?

- Does it fit the sci-fi arcade runner style better?

- Does the game look more polished and professional now?

- Are there any UI elements that feel too bright, too empty, hard to read, or visually inconsistent?

- Based on the videos, would the new version make you more interested in trying the game?

Sorry about the video FPS — it looks much smoother in the actual game.

Any honest feedback would help a lot. Thanks!

(+1)

I prefer the new UI a lot more. The shield and the score makes a huge difference 

I have also updated my UI for my shop in Dualspace!

The old shop is on the left, and the new shop is on the right

https://codergenius72.itch.io/dualspace

Thanks a lot! The shield and score really helped the HUD feel better.

About your shop UI, I actually like the old background more. It gives the screen a stronger atmosphere. The new UI is cleaner and easier to read, but the grid background feels a bit too “editor-like” to me.

Maybe the best version would be the new item cards with a more atmospheric background like the old one.

(1 edit) (+1)

Hi,

The new UI feels like an improvement to me. To me, it has a more consistent overall appearance.

On the subject of whether the new UI would get me more interested in the game (vs. the old)… I’ll go with yes. I like it.

(+1)

Thank you so much! That was exactly my main goal with this update.

The old UI had some parts I liked, but overall it felt a bit inconsistent to me. I wanted the new version to feel more cohesive with the game’s atmosphere, so it’s really helpful to hear that it comes across that way.

I’m glad it makes the game feel more interesting too. Thanks for taking the time to compare both versions!

(+1)

Obviously the new one is better… even the health bar has less detail, but the color and the overall consistency with the rest make everything look better
    🦘🦘🦘

(+1)

Thanks a lot! That really means a lot. Consistency was my main goal with this update, so I’m glad it worked!

Hi everyone,

I also added a global leaderboard update to Starlane recently. After this point, my main plan is to add a proper tutorial phase, so new players can understand the game more easily.

Other than that, I probably won’t make many big updates for Starlane for a while. My 3D modeling skills are still limited, so even though I would love to add things like a cosmetic shop and a coin system, that would take a lot of time for me right now.

Instead, I’m planning to start working on a new game and keep Starlane maintained with bug fixes or small improvements when needed.

Thanks a lot to everyone who gave the game a chance and shared feedback. It really helped me improve the UI and understand what worked better.