Hi everyone!
I recently released the 1.1.0 update for my mobile arcade space runner, Starlane, and I’d really appreciate some feedback on the new UI and overall visual polish.
For this update, I redesigned the UI from scratch, improved the model colors and overall atmosphere, made enemy hit/destruction animations feel more natural, and fixed a Ghost ability bug related to the rewarded Ghost effect.
This was also my first time gaining serious UI experience during development. My workflow was mainly Figma + GIMP: I used Figma for shapes, icons, layout elements, and glow-style references, then used GIMP for extra polish and adjustments. I did not use AI for the UI assets.
I’ll share two gameplay videos for comparison:
Old version video:
New version video:
Project / store page:
[https://play.google.com/store/apps/details?id=com.voidpath.starlane]
What I’d especially like feedback on:
- Does the new UI feel like a clear improvement over the old one?
- Does it fit the sci-fi arcade runner style better?
- Does the game look more polished and professional now?
- Are there any UI elements that feel too bright, too empty, hard to read, or visually inconsistent?
- Based on the videos, would the new version make you more interested in trying the game?
Sorry about the video FPS — it looks much smoother in the actual game.
Any honest feedback would help a lot. Thanks!
