I like the concept and also you use Unreal Engine which kinda suprise, some bug are in there but overall great one!
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Fractured Foundation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #86 | 2.929 | 2.929 |
| Audio | #86 | 2.643 | 2.643 |
| Creativity | #99 | 3.143 | 3.143 |
| Gameplay | #102 | 2.643 | 2.643 |
| Overall | #109 | 2.690 | 2.690 |
| Polish | #125 | 2.214 | 2.214 |
| Theme Interpretation | #132 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game's definitely a good foundation for a great game! I respect you as an Unreal Engine 4 user as well as exporting the game into the web. A lot of polish needs to be done to make it way better but overall, you did a good job!
Cool concept/outline. Some things seemed to bug out for me. The idea of managing a base and collecting resources is cool. And it seems after that you go into battle, unfortunately I got gatted down as soon as I entered. But with some more work I think this game would be great! All things considered nice submission!
Can I ask what engine you used?
I like the concept for sure! With a little more polish and gameplay transitioning I think this would be a sweet game. Overall, good job.
Okay, so I have to say that your game has potential. I liked the building part the most, and the idea to switch between different kinds of games to collect more resources. But unfortunately, I wasn't able to really progress. I didn't understand the building part fully...
When do new building options appear? And how can I get enough water to build the water source? Flying trough space and wait a long time for the water to appear seemed wrong. When I had enough resources to build it, I couldn't because the button was missing. Then I went out of water and there wasn't anything left for me to do.
I feel there are several things left that have to be optimized for the game to start clicking, but all in all, I liked the atmosphere and the idea behind the game!
Thank you or taking the time to look and leave feedback. In this limited build I set the Free resources amount to be enough to upgrade the three main buildings and research the enhancement of the metalworks (Increasing production rate). In addition to production from buildings the melee game play provides food resource, the space 'debris' is not intended to provide a great deal of resources. Unfortunately, I didn't get the space combat done before the deadline. Space combat is intended to provide an avenue for "collecting resources in the wild".
Currently only the four primary buildings are active; Metalworks, Waterworks, Plantation and research.
Each building once up upgraded the first time will begin producing that resource.
No doubt the game still needs many features and fixing both ground and space combat are top of list for this project.
Good game, shooting felt a little clunky at time, but nothing a bit more polishing would not fix, all in all, I really liked the games and the different types of gameplay.
I think it's very impressive that you have got 3 different styles of gameplay here, with the fighting waves of enemies, upgrading the space station and flying around in the spaceship to gather materials! I think using the materials to upgrade the base is a good use of the theme, I don't think I've seen something like that here yet!
I like the art style, with the distinct buildings in the space station and I like the addition of planets around in space, that's really well done for the time limit it was made in! I like the ui of upgrading the buildings too.
Good Job!
I really enjoyed the art and the music, I would suggest providing a short tutorial in the description as it took me a second clicking everything to figure out what to do.






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