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Mini Miner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 4.171 | 4.171 |
| Audio | #6 | 3.829 | 3.829 |
| Polish | #10 | 3.976 | 3.976 |
| Overall | #14 | 3.703 | 3.703 |
| Creativity | #37 | 3.780 | 3.780 |
| Art | #45 | 3.439 | 3.439 |
| Theme Interpretation | #90 | 3.024 | 3.024 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept, it seems to be pretty captivating, judging by tutorial! Sadly, I couldn't get past the Upgrade button. It could be because of performance issues, as game lagged pretty hard. But other than that, I liked the game, good job!
Thanks! Unfortunately the build has really bad loading performance that seems to get worse the more upgrades you have at some point with bad hardware it can’t even load upgrades 1 :(
This game is so cool! Incremental gameplay like this has been one of my favorite genres over the past few months, so I honestly didn’t expect to find something this enjoyable in a solo game jam. Thanks for making it!
If I had one suggestion, I’d personally love it even more if progressing to the next ore tier felt more gradual—instead of all ores upgrading at once, having only part of them evolve first would create a stronger sense of progression.
The core concept absolutely deserves to become a full game. Looking forward to it!
Thank you! Making a full release is something I’m strongly considering.
"Mini Miner is a satisfying, minimalist, incremental game about drilling."
Well I have to say...
Haha you sucked me in so quickly. Upgrades felt meaningful and the sound effects were superb. Good finds! As others have said, performance isn't great. Probably some shader stuff if I had to guess, which looks real neat! Makes the very clean vector art stand out even more, though the fact the shaded area on the ores represented the health wasn't clear to me at first, so it lead to the tutorial and first few minutes feeling a little awkward. Seriously though, once you get an incremental like this going you've got it going, and you know that. :)
Super impressive stuff. Good work and keep jamming!
Thanks so much!
Can't believe this kept me busy for 35 minutes. Quite addictive!
Hehehe thanks
great game for a jam
Forget drilling rocks. I'm drilling my GPU. Jokes aside. It an a very addictive incremental game. I just wish the blast radius of the TNT is bigger when I first bought it but man is it satisfying when them gold rocks line up for me to drill into. Very polished, veyr satisfying, worthy game!

*The moment I boot up the game*
:O Uh so umm. I thought my game was pretty well optimized but With all the comments I will not be so naive again.
i love
🫰
ran pretty heavy on arc so had to switch to chrome, but totally worth it. chef's kiss. great game
Thank you for switching browsers for playing games. I ALWAYS use zen so I’m a firefox guy but it just can’t run games as good as it should be able to. It’s just not playable in my experience ever. So I use a really lightweight chorme for for playing games (Helium)
Love this game. The progression is very addicting. If I had to nickpick some of the upgrades feel like setbacks at first, like shrinking the ores, and speed of the drill. Technically though these fit the theme, but gameplay wise it's not very rewarding. Another nitpick is the coils at first aren't very good compared to the TNT. That is fine but I think the beginning tesla coil unlocks are too expensive for how much they suck compared to one TNT. But really great game. I got sucked in and finished it in a half hour.
PS I appreciate the details like moving the camera around a bit with drill movement, that kind of polish is why having a small scope like this for gamejams is so important.
Thank you so much for playing the whole game! All of your de back is actually S Tier level stuff! I’ve seen people can afford ore level three (makes ore red from purple) but then they want to buy other stuff fisrt so thry just replay 3 times with no extra upgrades because they want to be more powerful.
It’s pretty funny. I designed my game so the player’s relative power (how much dps compared to ore health) goes up and down throughout the game so that the high moments hit really high. But in effect people don’t enjoy it that much so either my execution is poor or the idea is bad to begin with. I think my execuis just poor.
I agree the balance for the tesla coils when you first get them sucks! When I make a full game version I’m really gonna accelerate the mid to late game which I didn’t have a lot of time to polish. By they way I’m really impressed with your feedback and you seem cool to chat with. Do wanna chat with me on discord?
I like drilling
The core game loop is very addictive and we feel the progression. everything is very polished, had a great time ! This would make a great phone game. sfx and visual fx are soo juicy good job ! upgrades’ ui is peak
Everyone is asking for mobile I actually might even consider it.