i am glad you enjoyed the game, sorry about the getting stuck part i forgot to add a physics material to the walls and platforms. i noticed i forgot to add it after submitting the game. don't know if i can resubmit the game with the fixed bug so i had to leave it as is.
ZeRealEmperor
Creator of
Recent community posts
very short game.
maybe you can:
- add more stuff that can impact the player later
- have more doors and let the player choose. if they chose the wrong one they lose, so they have to go and look around so they make the good decision.
-this also give you the opportunity to add more stuff into the enviroment.
i liked the ambiance. but i had a few issues:
- when all bullets are used it does not automatically restart. also there was no way for me to restart the game so i had to do everything all over.
-the aiming is a bit hard at first but got used to it.
- i have a tip for you instead of giving the player easy game and hard to master controls do the opposite. give him an easy to master controls and hard game this way the player it will incentivize the player to play again and again.
- add a few targets that the player should not shoot. moving targets maybe.
- add an option in the start of every level options for weapons the stronger the weapon the harder to control (if you want to keep the aiming as is)
and for a first submission you did well.
I like the idea, the intense moment where you have to go back and feed the little ones. although i found myself camping the spawn and waiting for the enemy to come to me instead. Smooth controls when i got the hang of it. satisfying coin explosion on kill.
suggestions:
- make the little one able to follow the mother on command. this will give the player the freedom to explore, and give you the dev the opportunity to add a lot more to the world.
- add a mechanic where you are able to hide against other objects to break enemies aggro.
other than that i liked the game.
thank you for the detailed feedback. i agree with you on everything. and i am planning of fixing and expending upon the game if enough people liked it. i felt that if i make the boulder delay faster it would be an unpleasant experience for the player but i see some actually would like them faster.
for the door i agree with you. and the fake door idea is nice
for the naming i was going with blood and switch back to health i guess i missed a few. sorry about that.
note: boulder can take out the orbs. and there is a chance to meet a Freddy.


