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Last Minute's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #41 | 3.562 | 3.562 |
| Creativity | #66 | 3.438 | 3.438 |
| Gameplay | #93 | 2.750 | 2.750 |
| Polish | #101 | 2.500 | 2.500 |
| Overall | #113 | 2.656 | 2.656 |
| Art | #134 | 2.438 | 2.438 |
| Audio | #184 | 1.250 | 1.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I actually like the idea a lot, but it seems to me that there was no need to make the character so painfully slow. Because of that, the most fun way to get around the levels is with dashes, but then the game punishes me for having fun by draining energy and life :D
A dangerous race against the time! I was actually surprised when found out that you can phase through the wall! Well done!
Fun game! The pace was a bit slow by default but the dash was a nice touch to help with that. Even the sprint helped a bit. The tradeoff with time and using the movement skills is nice. I do think it would be cool to experiment with a faster pace though, but maybe give less time or something? That with some music would really build this feeling of being rushed! Nice job!
Pretty fun game and mechanics. Would have been nice to have some audio. Great game nonetheless! Well done :)
A short but great game. I really like how we really have to think quickly about what to do. Though, knowing that each level always have the same layout kinda makes it a little bit trivial to do. I guess that's kinda how these types of games work.
Just a suggestion. Maybe add an endless mode or something similar with procedurally generated levels? Or at least randomize the positions of the enemies, key, door, and exit. It could coexist with the normal levels.
I do agree on the other comments. The game is a little bit slow to play and could be a tad faster.
Pretty sick game! I love the dashing mechanics and how its tradeoff is time itself. I do think however that the game needs to pick up the pace a bit more in its default speed since right now it feels a bit slow but perhaps it just needs a bit more polish. Overall though, great work!
Good game! I think everything should be 5x times faster though. Then it's less time to think and hard to master. Mb you can look at katana zero for the reference gameplay
Enjoyed this one! Pretty fun getting to just work through the levels, discovering where things were and maxing out on time to get to the exit!
I had a lot of time playing through the levels but the game need an end game screen i didn't get it , well done!
Cool game! i liked dashing through walls and dodging enemys.
would you like to try my game?
Interesting game, with the cost being time and health. I don't see a reason why there is both time and health, as most of the time health is the issue. I think if you made the time limit much shorter, and only made certain abilities drain health, as opposed to just passive drain from walking, it would be alot more interesting. Instead of a maze where you are basically required to restart a few times to understand where everything is, I think a more linear puzzle where you have to balance using abilities with normal movement would be a better approach. I quite liked the game, and am sad there isn't any sound, and that there's only 5 levels.
Thanks for the feedback! I wanted to add sound and more levels but only had 4 hours to make the game