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I loved the mechanic of the Demands. I think that the mechanic of having basic actions generating more powerful actions (Demands) that are also an objective with a penalty has a lot of potential. 

On the other side, I didn’t grasp their play. For example, I can’t see how they can move outside of the knowledge demand so unless I’m missing something, they are always constrained to the ruin clearings. 

Glad you enjoyed the idea! 

They can recruit anywhere, like lizards,  which is part of the puzzle; the fertility demand if failed can place ruins directly to move into with knowledge, or if succeeded can let you place terraces that you can later turn into ruins. poorly defended ruins in this way are supplemented by the Sole's ability to defend with warriors from there.