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isalasi

1
Posts
A member registered May 15, 2026

Recent community posts

I loved the mechanic of the Demands. I think that the mechanic of having basic actions generating more powerful actions (Demands) that are also an objective with a penalty has a lot of potential. 

On the other side, I didn’t grasp their play. For example, I can’t see how they can move outside of the knowledge demand so unless I’m missing something, they are always constrained to the ruin clearings.