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(2 edits) (+3)

Played through the full demo, and overall I felt it was quite neat. I do appreciate the cat's popping when you defeat them, and the multiple waves does add a little to how you consider moves. The block moving itself is a fun mechanic, and I can see it being very well utilized in future levels. It is nice to see when inflation and popping is the reward for good gameplay, so that is a monumental plus. Extra plus is that it is naughty cats going boom when you're winning

Criticism wise, I do feel the actual inflation is a little weak at times, especially when you're hit with a swipe and get popped yourself. The pop sound is a bit too weak feeling, like a small party balloon rather than a fully blown woman in my opinion. It is also easy to miss when enemies blow, since it only happens between waves and lasts a very short amount of time. Gameplay wise, I also felt the map design to be lacking in the demo, since every level took place in a wide square with a 5 block thick ring of pushable blocks, with only the last two having actual changes to them, and barely any at that. On a much personal taste note, I wish the scraps of popped enemies and previous lives stuck around a little, feel that would add some extra spice to the inflation and popping as a level progresses

I also encountered a few bugs and oddities. Not a ton, but they were felt when I did

  • Cats don't consider a space filled with only cats to be trapped. For example, if two cats were stuck in a 1 x 2 hole, despite how they can't walk into each other's tile, they'd never consider themselves stuck and you'll never progress
  • Getting hit while finishing a block push (I believe, it was the only thing that I could think of triggered it when I saw it) can cause the inflation animation to not trigger, resulting in you getting softlocked
  • Cats are completely unaffected by spikes, and will not path find around them. They also can not be considered trapped if they are trapped onto them
  • Spikes will call the pop animation to play if you're in the pushing animation when stepping onto them, and this stunlocks you. Not even a cat swipe will reset your state
  • The cats' attempt to pathfind to you are causing them to jitter on corners. This is especially the case when they are being uncooperative with getting into a trap you've laid, as they often jitter a lot on their desire space if it is at an angle to you
  • Cats can lose the ability to jump corners after a corner jump, making trapping them much easier than intended. Or just become completely disinterested in jumping
  • Cats have no animation or tell when jumping, making it feel more sudden and jarring when they do it unexpectedly, rather than feeling like a "You fucked up, gothca!" moment
  • Cats will infinitely walk into each other under the correct circumstances. They also will infinitely walk into the wall
  • The level selection table seem to display the most recent performance rather than best performance, meaning replaying a level and winning can result in less cheese or points on the menu
(+2)

Thank you for playing the demo and WOAH, what a great review. Some of the bugs you have listed are known, but others I had not encountered yet. Thank you for all the details. 
Funny thing about the pop sound for the player... it was a party balloon popping that I recored and edited in post. I agree that it can be bigger and louder. Sound design is something I am continuing to tweak. I also would like to do something so the cat pops are not so easily missed, but with later levels being much larger I have not worked out how yet. Maybe a Pop-cam? It shows up on the edges of the HUD and shows each cat pop? I do, also agree the the levels are simple in design. I wanted a difficulty curve that was not too steep but maybe I didn't go steep enough. Something I will consider as I move forward. 
The idea about scraps left behind I really like, I am going to figure out how to add this.

(+1)

I'm happy this was helpful. I'm really looking forward to seeing how this develops, this game has a very strong foundation, and I can see it being a blast to play through once the full game is out! ^w^