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A jam submission

The Pirate's WayView game page

Submitted by dev_medina — 2 hours, 41 minutes before the deadline
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The Pirate's Way's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#753.2143.214
Originality#763.2863.286
Fun#982.8572.857
Audio#1142.6432.643
Graphics#1162.8572.857
Overall#1162.7652.765
Accessibility#1292.4292.429
Controls#1552.0712.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.2

Theme Interpretation
It's a game about pirates destroying ships and looting bounties.

Discord Username(s)
dev_medina_30811

GWJ Participation Level
3

Team Size
1

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Comments

Submitted(+1)

Amazing concept, I also found the boat turning to be a bit unresponsive, but that didn't stop me from having several epic naval battles!

Submitted(+1)

Cool game! Can only really repeat what's been said a bunch below, but cool idea, really like the graphics and the general controls. I also found it a little too easy to get stuck somewhere though. Overall nice job!

Submitted(+1)

Sick graphics. Captured a very specific retro thing that I didn't even realize I was nostalgic for. Took me a minute to get a hang of the controls but once I did it was a ton of fun. Great job!

Submitted(+1)

While a bit clunky in practice, I loved the idea of the controls. Great way to handle the way a ship shooting cannons has to function!

Submitted(+1)

Hey dev_medina, cool game you have. I like the art style, it kind of reminds me of Age of Empires or games like that. I enjoyed the gameplay, but the controls are really janky for me, I would enjoy the game much more if they were tighter. One thing I noticed is that I could not find a way out of the game back to the main menu.

Submitted(+1)

This was fun, I really like the old style of graphics you are doing here, and I feel like the gameplay has a lot of potential. However, I wish the controls felt a little smoother. In particular, I feel like the ship gets stuck by hitting the walls a little bit too easily, and I wish turning speed was increased, and that the ship could turn at a few more angles than it does now. I appreciated that you had a tutorial, that's something that takes some extra time to add in, especially as solo developper working in a game jam (I just added something you can scroll through for mine), but it makes a big difference in how easy it is to grasp a game.

Submitted(+1)

The graphics are great. Throw me back. Controls need to get used to but once it is in it is pretty fun. I just learned to take one ship at the time or I will get sandwiched by all the cannon balls at one time :D

Good job!

Submitted(+1)

The game was fun, but the controls was a bit lacking behind. Nice approch to the jam

Submitted(+1)

The overall aura of this game was oozing nostalgia. I love the idea of a themed isometric pirate shooter, but the control were unfortunately a bit clunky, alongside the hitboxes. I think there is a lot of potential with this style of game!

Submitted(+1)

okay i like the concept. turning felt a tad undercontrolled. I didnt realize at first you couuld rob so i went and killed all the first few boats. once i noticed you needed to rob quickly I would find a cheesy angle that boats couldnt hit me then juust 3 shot quick succession them down.  I think the music fit nicely and the splash screen was a good touch. Overall could've used I think an artists touch more but good submission.