Play Turtle Gem
TurtleGem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #62 | 3.273 | 3.273 |
| Graphics | #71 | 3.545 | 3.545 |
| Originality | #110 | 2.909 | 2.909 |
| Overall | #123 | 2.610 | 2.610 |
| Accessibility | #135 | 2.364 | 2.364 |
| Controls | #135 | 2.455 | 2.455 |
| Theme | #137 | 2.455 | 2.455 |
| Audio | #175 | 1.273 | 1.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
The turtle enter in a mine to grab bounty and exit
GWJ Participation Level
1
Team Size
1
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Comments
pretty fun game overall, though it definitely has some issues with gamefeel --- enemy telegraphs and hitboxes are pretty wonky and unclear sometimes (e.g. hard to tell when a snake's bite will start hurting you, some bosses like Mite could use more telegraphing, etc) --- it feels like pickaxe is objectively the best weapon , since it has both the range that allows you to circumvent enemy hitbox jank + lets you spam click it up close to deal the most melee damage --- and, i also wish mining mattered more as a mechanic
complaints aside, i dig the game's art, it's got a pretty fun core gameplay loop, and stuff like the drill is SUPER fun to use, even if dangerous, lol. pretty well done! :>
wow, what a long comment, thanks for the feedback
1. Yeah, i also have some trouble testing the hitboxes, snakes are the enemy that always ruin my, run after you and then bite in your direction, that cause lots of issues, i want to fix it in the incoming quality update
2.Weapons are also a trouble to me, the idea to balance it are the upgrades of the blacksmith, but in a game of so much punishment losing life i understand the best weapon posible is a ranged one, not even been the weapon with the lowest damage, i want to buff the rest weapons to be usable, also i love when someone understand why i created the drill, to be a chaotic fun weapon, but a risky one, that's why is the only weapon with life upgrades
3.Mining was originally to have a mechanic, but been a game jam limits loots of my ideas, with the minimap, i'm already working to implement it
4.About Mite or enemy shooting mechanic, the entities take a time to aim into the player and later they shoot, that cause to shoot in a place where you aren't in, that was intented that way, could be a little weird decision, so probably i will change it
5.Not about the game, but i hope to be clear in the answer, probably my english it's not so good
understandable, all sounds like good plans to me! and your english is pretty good, you're alright! :3
Cool game! Could've used some sounds of course but enjoyable nonetheless. Really liked the turtle and the different weapons, nice one!
Very visual pleasing game. Loved just darting around with the drill just causing chaos.
thanx, finally a drill enjoyer, i been trying hardly to make it a worthy weapon for the roster
Very nice art
I love the concept, the pickaxe is so fun to play with ^^