Hello everyone!
I’m in the final testing phase of my current project and I’ve noticed it takes between 10 and 15 hours to complete. I’m wondering if that might be a bit too long for an exploration, horror and mystery game...
On the one hand, I like the idea of a longer experience with leisurely exploration, atmosphere and narrative development, but on the other hand I’m worried that players these days tend to prefer shorter, more focused indie experiences...
What do you think? How long do your games usually last? Do you think such a long playtime might put some players off...?
