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How long do your games last?

A topic by RATASOFTWARE.INC created May 22, 2026 Views: 734 Replies: 18
Viewing posts 1 to 10

Hello everyone!

I’m in the final testing phase of my current project and I’ve noticed it takes between 10 and 15 hours to complete. I’m wondering if that might be a bit too long for an exploration, horror and mystery game...

On the one hand, I like the idea of a longer experience with leisurely exploration, atmosphere and narrative development, but on the other hand I’m worried that players these days tend to prefer shorter, more focused indie experiences...

What do you think? How long do your games usually last? Do you think such a long playtime might put some players off...?


(+3)

It's common thing for exploration and mystery games to have long play time. The time it requires for player to explore and unravel mystery is usually longer than action games. IOW those games are slowly paced.

Unfortunately, the same couldn't be said about horror. Horror couldn't last long cause player would adapt to the atmosphere after some time.

Oh about your main question : my games are usually action games therefore they last for 1 hour at max. If it requires longer than that, I'd implement save system.

Yes, the pace of the game is quite slow; there’s no combat, the map is huge, and there are loads of places to explore. What’s more, some of the puzzles and riddles can be tricky and take a while to solve...

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Like DarkBloodbane, my games are usually action based and the play session range from 5 to 30 minutes. Red Balloon of Happiness is a horror game you can complete in 15 minutes.

Yes, I realise that for horror games, that’s the perfect length to keep the atmosphere intact... The thing is, my game has some horror elements, but it’s mostly about mystery and exploration, which is why it ended up being so long... It also depends on how long it takes the player to solve the puzzles; some of them are really tricky.

(1 edit) (+1)

Then make sure the puzzle tag appears right after the horror tag in your game description. Players of puzzle games expect to engage their brain for a good portion of the game and play longer. Or even put the puzzle or mystery tag first if it's the core of your game.

(+1)

Kinda depends. I've made game jam games you can complete in like 10. Gravity Control takes maybe an hour? Give or take I never really speedran it.


My newest game I'm putting more time in I intend to take maybe 6-7 hours in total but it's years from completion.


The length of the game doesn't really matter though so much as the content of the game itself. You also have to account for people that just skip things, those that go into everything, etc....

Yes, obviously the length also depends on how the player chooses to play... whether they want to complete all the side quests or just stick to the main story...

(2 edits) (+1)

 It really totally depends on the gameplay. In my ball-track-builder one round might take a minute - the player places  items to guide the ball and then let the ball go. Then it depends on the player how long he or she wants to play hoping to gain points. 

Several games I have take more or less about half an hour. Those are  games the player might want play several times because there is the incentive of getting better with experience.  It's not always easy to measure. Building Bill Burton Road has a clear ending when the roads reaches the destination whereas a sandbox game like Building Baroque  just takes as long as the player likes building.

Narrative games would typically be longer as they will not be played them more than once. My  detective game, which is my only narrative game takes about 2 hours for all cases (But I'm planning to make more cases - feel free to suggest a murder :-) ).

I’ve just had a look at your detective game’s website – it looks really good, to be honest; I’ve always loved mystery games. How many cases are there to solve at the moment?

(+1)

There are 9 cases. It says so in the tagline. Thanks for making me notice you don't see the tagline on the page when you go there directly by the link. I'll update the description.

👌👌👌👌

I think it's difficult to give a general answer to the question, it depends so much on the game, and the players. As I'm getting older I find that I am drawn towards games that allow me to feel I progressed with something in a shorter session (say 15-45 minutes), even if the scope of the game is longer. But at other times in my life I've enjoyed games that allow for long stretches of playing. For the latter type, I think varying the intensity of the experience is important.

As for the game I'm working on now, I'd say a typical session is about 15 minutes, but hopefully there is enough interesting variation and progress to make it replayable and worthwhile to come back many times. :)

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I think that's very relative. It will only drive away new players if your game is unfair. But I don't think that's the case for you, I believe. Normally my games last a maximum of forty minutes to an hour and a half. But that's because I made my games quite difficult. Even so, I think your game is within a pretty normal time frame, to be honest. I don't think there should be a time limit for a game. Minecraft has an average gameplay time of two or three hours, and Minecraft is a huge game. I wish you much success.

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Thankssssssss a lot mate!!! 😘

=)

i think it just depends on whos playing it

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One of the things that puts me off from buying games on itch is that even the good ones tend to be too short. I don’t think there’s anything wrong with short games per se, but if I spend money, I want to get my money’s worth. There are enough free short games available that I don’t need to buy more. Quality is more important than quantity, but quantity still matters, and more quantity is generally a good thing.

I’ve written some short-form games, but I wouldn’t feel comfortable selling them. All of my games on itch should take over eight hours to finish, depending on playing style. Speedrunners can do it faster, completionists can take far longer.

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my games are usually just simple games where you just beat levels. However, I like making games in a way I can update them later. And I also like making hard levels, like really hard levels... For my biggest games, the ones which I spent more time updating and doing stuff, the players can progress on the pace they want, but I don't think someone would be able to master some of my games in less than a week at least