Pretty cool idea, I think that the hard mode should be touched apon, because I charged up my limit all round and it only killed one person.
Play game
Final Boss Fantasy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #16 | 3.048 | 3.048 |
| Boss Battle | #18 | 2.381 | 2.381 |
| Audio / Sound Design | #19 | 2.571 | 2.571 |
| Overall | #25 | 2.476 | 2.476 |
| Art Style / Visuals | #36 | 1.905 | 1.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme & Boss Battle Edition?
It's the final boss fight in the style of a JRPG. And you play as the boss. As direct as it gets.
Game Engine?
Godot
Game Engine / Tools (Other)?
Aseprite for sprite work, Beepbox for music and sound.
Self-made & used stuff?
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
AI Art/Audio
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
40
Anything else you'd like to share about your game or development process?
On AI usage: boss sprite, battle background, and debugging hard issues





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