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FINAL PHASE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Boss Battle | #9 | 2.786 | 2.786 |
| Theme | #13 | 3.071 | 3.071 |
| Overall | #22 | 2.571 | 2.571 |
| Art Style / Visuals | #29 | 2.429 | 2.429 |
| Audio / Sound Design | #32 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Theme & Boss Battle Edition?
The player becomes the final boss instead of the hero. In FINAL PHASE, you play as the Dragonlord defending his throne against waves of invading heroes in a reverse raid battle experience inspired by MMORPG boss encounters.
Game Engine?
Game Engine / Tools (Other)?
Phaser 3 (HTML5 JavaScript Framework)
Self-made & used stuff?
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
45 hours
Anything else you'd like to share about your game or development process?
FINAL PHASE was designed around the idea of making the player truly feel like a raid boss instead of a traditional hero. A major focus during development was recreating the atmosphere of MMORPG final boss encounters from the boss perspective, including phase transitions, large-scale attacks, escalating music, arena effects, and coordinated hero raids.
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Comments
Really fun! Great theming and good feeling of ‘being a boss.’ Meteor being strong but also locking me in place made it a fun strategic choice of how to use. I liked the set of moves and how they worked together.
Great game!
I loved the art and SFX, and it fits the theme perfectly. The gameplay is solid, but adding more depth to the controls would make it even better. My only critique is the lack of polish for example, the text overlaps on the death screen, which makes it feel a bit rushed.
Overall, a very pleasant experience. Nice job! 👍
I love the phases concept and the art is really good as well! Keep it up!
I really like the gameplay, the music, and the overall design — everything feels very polished and well thought out. Great work!
Gameplay was surprisingly rewarding! I like the phase transitions - and I felt bosslike through the attacks. The combat is a little bit monotonous - and as a result - the player can quickly determine the correct pattern to use to attack the enemies. But fun nontheless!
Nice game buddy
I liked the boss design, and the music looks like a dungeon.
You did a great job here.
My feedbacks are:
Just move the player to right and left (visually) are not so cool :(
Great game overall!
Nice game! I didn't quite understand how to use fireball, seemed a bit random to me, it didn't work every time despite not being on cooldown. Homing attack guys seemed a bit unfair or maybe I am missing something about dodging them, but they do a lot of damage for that kind of attack.
if it had directions to attack in with more cooldown like a soulslike it would be much different.
The game is pretty cool! optimization is solid unfortunately the skill are make the boss not feel like a boss because of cooldown and range of it anyway well done!