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SoulLink's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #286 | 3.333 | 3.333 |
| Music | #330 | 2.750 | 2.750 |
| Sound | #376 | 2.583 | 2.583 |
| Story | #452 | 1.917 | 1.917 |
| Mechanics | #476 | 2.500 | 2.500 |
| Fun | #480 | 2.417 | 2.417 |
| Overall | #498 | 2.500 | 2.500 |
| Theme | #601 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Szadi art (pixel fantasy caves), Lobo Solitario (dark wolf 2d animation), N91music (free horror ambience 2)
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Comments
Digging the vibe! Unfortunately, hard to kill enemies as it is, it seems like their hitboxes are just too powerful. Also, wasn't sure what to do after hitting R and coming out the other side of the blockade. I think you have a great start here though, just need to refine and build off it. Thanks for sharing!
It looks and sounds cool, but as another person had said, I had some issues with getting stuck in the ground, and dodging the enemies was safer than trying to attack them.
Thank you for the game!
So, not sure how this fits in with the connection theme. Controls are a bit laggy.
Nice effort though, keep at it.
controls could use some work but nice game
strong aesthetic, giving my soul reaver vibes, as was probably intended .. very clunky though, could be a modern "abuse" if you're fine with adding mouse control like that :)
Looks like a nice idea, I don't know what I am supposed to do after pressing R, The enemies are unkillable currently, their attack range is larger than the players, and their attack speed is 10 times the players.
Really enjoyed the aesthetics and vibe of the game, would have liked more player feedback like sounds on attacks and damage.
I got stuck in the ground a few times, and the attack animation feels a bit slow, but overall this was really fun. Great job!
Areas catch player and I die to quick.
I got caught on the ground in random places as well, but as Warp Zone said it is a little unresponsive. The game art is very nice though, a little bit faster pace for the player and you've got something here.
Very cool sprite work! Jump collision was a bit weird, and the player's attacks come out way too slow to actually kill anything.
Some suggestions:
Good luck with your game dev progress!