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A jam submission

SoulLinkView game page

Submitted by Niaooo5 — 1 day, 18 hours before the deadline
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SoulLink's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2863.3333.333
Music#3302.7502.750
Sound#3762.5832.583
Story#4521.9171.917
Mechanics#4762.5002.500
Fun#4802.4172.417
Overall#4982.5002.500
Theme#6012.1672.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Szadi art (pixel fantasy caves), Lobo Solitario (dark wolf 2d animation), N91music (free horror ambience 2)

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Comments

Submitted

Digging the vibe! Unfortunately, hard to kill enemies as it is, it seems like their hitboxes are just too powerful. Also, wasn't sure what to do after hitting R and coming out the other side of the blockade. I think you have a great start here though, just need to refine and build off it. Thanks for sharing!

Submitted

It looks and sounds cool, but as another person had said, I had some issues with getting stuck in the ground, and dodging the enemies was safer than trying to attack them.

Thank you for the game!

Submitted

So, not sure how this fits in with the connection theme. Controls are a bit laggy. 

Nice effort though, keep at it.

Submitted

controls could use some work but nice game

Submitted

strong aesthetic, giving my soul reaver vibes, as was probably intended .. very clunky though, could be a modern "abuse" if you're fine with adding mouse control like that :)

Submitted

Looks like a nice idea, I don't know what I am supposed to do after pressing R, The enemies are unkillable currently, their attack range is larger than the players, and their attack speed is 10 times the players. 

Submitted

Really enjoyed the aesthetics and vibe of the game, would have liked more player feedback like sounds on attacks and damage.

Submitted

I got stuck in the ground a few times, and the attack animation feels a bit slow, but overall this was really fun. Great job!

Submitted

Areas catch player and I die to quick.

Submitted

I got caught on the ground in random places as well, but as Warp Zone said it is a little unresponsive. The game art is very nice though, a little bit faster pace for the player and you've got something here.

Submitted

Very cool sprite work! Jump collision was a bit weird, and the player's attacks come out way too slow to actually kill anything.

Some suggestions:

  • Before voting ends, try to patch it with a "bugfix" so the attack animation is faster, like less than 1/10th of a second
  • Before you make your next platformer for a game jam, watch some youtube tutorials on things like platformer controls, animation, and coyote time.

Good luck with your game dev progress!