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(+1)

Great game! I loved it!

But it would be even better if attacking didn't completely cancel the movement input. For example, if you are holding 'A' to move left and click attack, the character should either stop to attack (or attack while moving), and then resume moving automatically because you are already holding the movement button. Right now, I have to release the key and press it again to start moving after an attack.

Also, it wasn't obvious at first that there was another location to the right. I spent some time in the first area trying to figure out how to destroy the wall, lol. Finally, teleporting between locations feels a bit too abrupt.
But overall the game is cool!