The game has a really nice core idea, and it’s genuinely fun to play. I believe a couple of small adjustments could make it even better. First, when pulling the rope, the movement speed and animation could be a little smoother, or perhaps give it a more realistic rope-physics feeling. Second, from what I understand, the rope is composed of connected line segments. Increasing the number of segments could make it look softer and more natural. Also, I absolutely loved the animation where the pillars appear on the scene at the start of the level. That was such a nice touch. Great work!
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Thanks a lot for playing the game and writing a comment. Yes the ball speed is something to find the right balance with. The asset I am using for the rope is Obi Rope and it is quite calculation intensive (that is why there is no working WebGL version). At the moment it only shows a 2D canvas which is segmented. I can switch it to a 3D representation that can be smoothed, but it did not look that great without good textures and had a significant impact on my system on the performance. Also the physics simulation is basically a chain of spheres on a simulation plane, so the higher that density the "smoother" the movement is, but only if you system can handle it (I developed on a slower laptop and it could not, so I was afraid that might also affect players). And thanks for mentioning the start animations, it one of the things i really like to look at while testing the game :-)