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Thanks a lot for playing the game and writing a comment. Yes the ball speed is something to find the right balance with. The asset I am using for the rope is Obi Rope and it is quite calculation intensive (that is why there is no working WebGL version). At the moment it only shows a 2D canvas which is segmented. I can switch it to a 3D representation that can be smoothed, but it did not look that great without good textures and had a significant impact on my system on the performance. Also the physics simulation is basically a chain of spheres on a simulation plane, so the higher that density the "smoother" the movement is, but only if you system can handle it (I developed on a slower laptop and it could not, so I was afraid that might also affect players). And thanks for mentioning the start animations, it one of the things i really like to look at while testing the game :-) 

I really enjoyed playing the game. I understand you, as the system's inability to manage the game development process caused me a lot of problems too. Thanks for the explanations. I'll be eagerly awaiting your new games :)