Play VoltageVamp
Voltage Vamp's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #3 | 4.500 | 4.500 |
| Music | #4 | 4.333 | 4.333 |
| Sound | #4 | 4.167 | 4.167 |
| Overall | #11 | 4.250 | 4.250 |
| Mechanics | #27 | 4.000 | 4.000 |
| Aesthetics | #36 | 4.250 | 4.250 |
| Theme | #47 | 4.417 | 4.417 |
| Story | #199 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No
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Comments
Love it! Really nice and tight gameplay, suitable gfx and awesome high intensity music to get your pulse going.
I like it! it really reminds an old games. Love UI and music
This is an awesome small game with an even better music. I had to play it 5 times in a row, it was so great I couldn't put it down, before beating my record again and again.
Wow, that right there is a good arcade game. It took me a second to grasp the controls that I needed to fully rope them in, but once I did, I was like, "Aha, okay, cool, I can do this."
Sometimes it was hard to re-catch my tail. Maybe that's because I was making too big of a circle and it was a risk-adverse move, but yeah, it was nicely executed. The theme and sound were blended really nicely with the aesthetic.
Nice job
Wow, that right there is a good arcade game. It took me a second to grasp the controls that I needed to fully rope them in, but once I did, I was like, "Aha, okay, cool, I can do this."
Sometimes it was hard to re-catch my tail. Maybe that's because I was making too big of a circle and it was a risk-adverse move, but yeah, it was nicely executed. The theme and sound were blended really nicely with the aesthetic.
Nice job
Yooo, this reminds me of a game I used to play on the clunky Gameboy, "Qix". I spent a lot of time playing Qix. This game was pretty fun, it really nailed all the areas pretty well. The art style, music, sfx, brief story, and mechanics all felt very cohesive and balanced. I don't know how I managed to score so high in the beginning, but after I started was focusing on trying to beat my highest score, I just kept getting caught up in the traps. I feel like some people would say... this would make a great mobile game. I don't personally play mobile games... but something about this feels like it would do well on a touch screen. If this had controller support, and I could have used my game stick to draw around the board, I would have surely beat my high score!! XD If this had controller support, I would sink some time into it.
I would circle back to play more of this game if it gets updated and improved beyond its current state!
I got a laugh out of the oh sh*t face when danger gets too close to you! :p
Game play is addictive and the music is rad! Love it!
This is a good one!
I'm in love .. this is cute in all the right ways, the bleepy soundtrack, sounds .. reversing the snake idea so it feels powerful .. so glad you updated just a few bits ago, so I saw this in the submission feed :)
Thanks for playing! Glad to read your comment.
Woo rank 1 for the time being! I hope this gets more plays this one is great. Simple concept but addicting. There is a lot of potential for this. Sounds are great. If you added more particles and game feel I would definitely play this. This basically took the fun part of slither.io and put it in an action game. Great idea
Wow! Wave 10 it's a VERY nice round. Thanks a lot for the feedback too!
Hey thank for for making this, There's a bug where my lines are not affected by enemy movements. not sure if that's intentional because when player got power up like shield they do react to the line.
Hi! Enemies only react to the line when you are boosted at the beginning of a wave and it's yellow. If you feel you catch a bug, could you please explain a little bit more or record a small video? Thanks for the feeback!
My favourite so far. I might be back to try to get up the leaderboard.
Sure, give it another try!!
cool idea, its actually very adictive and funny!
Thanks for your comment!