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A jam submission

Magic Call CentreView game page

Work at a Long Distance Sending Stone Centre and help people connect :)
Submitted by Dadanini, MythicJacana — 11 minutes, 29 seconds before the deadline
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Magic Call Centre's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4572.7083.667
Story#4721.8462.500
Overall#5862.2163.000
Aesthetics#6751.9692.667
Music#6891.2311.667
Mechanics#7081.7232.333
Sound#7131.2311.667
Fun#7231.6002.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Dialog Plugin (MadTalk), Textures, Charakter Portraits

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Comments

Submitted

It feels like a crossover between vintage telephone operator games (which some of our fellow jam participants have also explored) and conversational barista/bartender simulations like VA-11 HALL-A or Coffee Talk. I can safely say this has huge potential, especially if it expands to include small story arcs and likable characters with reasonable depth. Excellent job!

Submitted

Hey, the ideal looks great. I couldn't figure how to play. I managed to get the first phone call, but after that I got stuck, I never got to move the stone back somewhere. I understand that you may have lack time, but in that case maybe add some tips in the description so we can try to progress further into the game and give a better feedback. 

Submitted

This is a fun idea. It makes me think of Dispatch and how you could, just by being the operator, weave stories between the callers and receivers. You wouldn't want to eavesdrop too much, but just enough to help the next caller or repeat callers. 

Then there could be a timer involved. For example, if a person really wants to talk to someone who is already on the phone, how do you interrupt them? I can see the game getting pretty deep. That's awesome! One thing to note is that the placement of the binder was a little bit hard. It's hard for me to tell or just read the text from that distance.

As well as the symbols in general: they're distinct from each other, but maybe it's how they're being displayed in the world or something, but they're not super legible.

Keep up the work. I look forward to seeing if we go further with it.

Submitted

Cool idea combining the callcenter with a magical theme :D

I got a few performance issues and when I tried to expand the tab, the game stayed small :(