I love Dungeon master, so I felt like I was back. But its just walking and fighting monsters, and finding the exit! I would take more!
However well done. What you delivered does work.
Weird how seed 44 is default and have the exit right by the start.
Play game
The Barrow of Ulmagh's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #18 | 3.913 | 3.913 |
| Mechanics | #53 | 3.870 | 3.870 |
| Story | #67 | 3.522 | 3.522 |
| Overall | #73 | 3.826 | 3.826 |
| Aesthetics | #93 | 3.957 | 3.957 |
| Fun | #101 | 3.652 | 3.652 |
| Theme | #309 | 3.304 | 3.304 |
| Music | #398 | 2.435 | 2.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
I based the core game loop on a roguelike tutorial I have been writing. I also used openly available sound effects, fonts, and icons.
Comments
felt the octopod under my skin! :D The sound effect was so cool!
Good game with a good story :)

It was actually seed 42! I did a lot of extra wandering before I found out there was a puzzle and I was expected to solve it. (I also accidentally left the dungeon on my first attempt almost immediately.)
It seems like the enemies are always perfectly positioned so that you need to step into their attack before you can hit them yourself. I couldn't find a way to force one to step closer to me first, and my attempts at it caused a second creature to appear from another direction. It turns out they're quite delicate compared to me, the non-warrior, non-hero thief.
I liked what there was, it's quite atmospheric.
I simply loved it, and I was terrified too. Congratulations!!!!
Dungeon crawlers are all-time classics. I found this one funny because I just left the Dungeon in 7 turns in my first playthrough and in 215 in my second, when I wanted to explore more - without solving a puzzle at all. Flying octopi: why not? But because the player does make more damage than them, there was no real challenge. Nicely done anyway.
pretty atmospheric dungeon crawler, figuring out where to go and what to do was quite fun. Feels like a neat time capsule of games from way back in the day, I approve :)
Really cool game! Very impressive that you got procedural generation and auto mapping to work in such a short time span, it seems to work really well. Nice use of the theme with the light beam puzzle! I tried a couple of different seeds but the results screen seems to always say 44. I tried seeds 44, 100, and 50 but my results screen always said 44.
Other than that, I didn't encounter any issues. Awesome game!
Very cool game. I couldn't beat seed 44 since I'm suck at dungeon crawlers in general.
I didn't know why there was a health bar in a room with a dummy thing so I kept running around thinking it was a boss lol.
Pretty cool concept, visuals and mechanics.
Was a bit confused as I was able to walk out of the barrow on the first turn but after finding out about the puzzle it became a fun little puzzle game.
Keep up the good work :D
This was really really cool to see, pretty ambitious idea for a jam but really well done. Love having the grid based movement in a setting like this, it's something I've not really seen as much. Great work!!
What. A. Gem. Really glad you stopped by and therefore lead me here - I really had a blast from the past. It's really strange how restrictions (like the movement here for example) can enhance the game experience - I was really on the edge of my seat. perfect atmospheric sound did a lot as well.
sidenote: I think you could even lean more into that retro feeling with your visuals by purposefully rendering into a lower resolution and limiting the color palette (down to 1bit even, maybe?), making it almost look like the fake 3D these early games used to draw these dungeons... Just saying it could do a lot for your game with only a little bit of experimenting.
BTW: the door seems to be openable right from the start, if you just walk through ;-)
Nice story and the UI is very polished. Maybe add a prompt at the start that connecting the beam from lamps is needed to exit the level. I could do it without the prompt as well, since they seems to be the only interactive props in the game, The movement and control mechanics overall are also polished. Nice work !
I also got seed 44 as an earlier comment and the initial torch can cast it's beam onto the wrong target which doesn't progress the puzzle so is a touch confusing. Nice way of escaping a dark cave by bringing light towards the entrance feels very thematic! I would like a stay still option to movement so it's possible to get optimal combat. But otherwise a cool atmospheric game! :)
beat the game and liked it but couldn't what does get connecting beams do, I think you should continue to develop this game. BTW please rate mine too 😄 my game - taking the route
Great game! Took time to understand how it works but then it was great to play
Beat it on seed 44.
The puzzle took a bit of thinking as there wasn't an indication when both orbs were pointing at at other, beyond that though it was fun and had an interesting atmosphere!






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