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Hex_Point's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #118 | 3.622 | 3.622 |
| Theme | #121 | 4.098 | 4.098 |
| Fun | #134 | 3.549 | 3.549 |
| Overall | #138 | 3.634 | 3.634 |
| Aesthetics | #182 | 3.622 | 3.622 |
| Sound | #204 | 3.171 | 3.171 |
| Story | #296 | 2.305 | 2.305 |
| Music | #310 | 2.841 | 2.841 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Yes, please see the credits
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Comments
That was pretty cool!
I really enjoy the idea, and think you nailed the balance between stressful and giving me the feeling of “ooh, got there just in time!” quite often. Good job!
I got to Round 8 first try, and even when I did lose the connector under a fort, I managed to get it back. So no problem there!
Great job, this was a solid entry! I look forward to seeing what you make with it!
I like the mechanics of switching the cable to charge the batteries. wish it had more upgrades and such! cool Idea and game!! GG!
Interesting way of doing tower defense. I got to Round 8, but then I got overwhelmed by the amount of differently colored enemies. I would sometimes like to rotate the view, the enemy distance on the left side is a lot more difficult to judge than the enemy distance on the right side, because of perspective.
I found that I wasn't able to move the cable after the tower it was connected to broke, doesn't feel intentional.
Very cool twist on the tower defence genre! I liked the idea of having to charge the towers to actually build your defence system, although I felt the charge went down pretty quickly. It gets a little overwhelming after a while. I think an upgrade system would make this even more fun, and then scaling waves with progress would create a more interesting gameplay curve. But all in all I really enjoyed it! Feel free to try out my game if you like!
Good job! Tower Defense wins!
Fun little game, made it to wave 8. I like your spin on a tower defense game, fits the theme well. Well done!
This is a really good game. Even though I don't play many tower defense games and it's not my favorite genre, the idea of connecting the towers with cables to recharge them is brilliant. It was only toward the end that the number of enemies got way too high.
The tutorial was also very good. Keep up the great work, it's a really good game.
Game was very fun and I do not care for TD game.
When the cable gets stuck under the fort it is hard to grab. When you lose a fort it is also hard to grab.
Thanks for the game play
Really loved the game, was fun connecting the colors and thank you for that reset button, because I did lose my connector a few times! Was fun, but I wish I could upgrade because I felt like I was on the edge the whole time trying to get my colors up. Super fun!
Firstly, amazing music and graphics. Core mechanics of the game is awesome. The progress is something that can improve. More data nodes. upgrades to data nodes. different kinds of nodes. you can build a lot on top of this. Great job!
Very well done. I love the idea of micro managing my resources in this way of connecting the towers. So cool! I got rekted but it was good! You should be proud. Great job!
If I understood correctly, losing in the game is presented as an inevitable outcome. I would have expected to be able to build new supplies or purchase additional cables. However, no matter what I did, I couldn’t get past round 5. The idea is really great—it constantly keeps the player engaged and gives a nice sense of accomplishment when you survive a wave. But after a few attempts, I started to feel like I was doomed to lose. I couldn’t play the game in fullscreen, so maybe the building mechanics or cable purchasing options were located in a part of the UI I couldn’t see. Thanks for sharing—you’ve managed to create a game with real potential.
Cool game! Liked it a lot
I think the music choice was unexpected but fit the vibe of "Hold The Line!" very well.
I enjoyed protecting the mainframe as an elite hacker but rather felt more like an overworked gas station attendant. Untapped genre, perhaps? Nice entry, I had fun with it
I liked it but struggled with the difficulty, i see others didnt so i will consider it me being slow haha. I also coudnt see the enemies close under my turrets which was a bit annoying. Was a solid bit of fun though and the idea of reloading the turrets with the plug and the colours was very clever design. Something was off with the sound level.
I liked it but struggled with the difficulty. I also coudnt see the enemies under my turrets. Was a solid bit of fun though and the idea of reloading the turrets with the plug and the colours was very clever design.
If your goal was to make the mechanics feel good then you hit the mark. Connecting the plug to turrets and switching the colors feels good and is very intuitive to understand. The gameplay is alright, pretty simple and easy, but you have to be constantly switching plugs and colors to defend properly. I really like that there is a tutorial. The options button did not seem to do anything in game, but the menu button does work, also the music was much much quieter than the sound effects, especially the next wave horn which is quite loud.
Nice concept, and I liked the camera perspective. One of my towers got destroyed pretty early on, but I found it easier to play with just one tower. Until round 8, where my last surviving tower got overrun :D
The aesthetics and sounds are very very nice; it's difficult to play it, but very well done. Congratulations!
It was fun to play, well done game!