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Wired Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #111 | 3.625 | 3.625 |
| Theme | #128 | 4.062 | 4.062 |
| Overall | #174 | 3.500 | 3.500 |
| Mechanics | #184 | 3.375 | 3.375 |
| Music | #259 | 3.062 | 3.062 |
| Aesthetics | #268 | 3.375 | 3.375 |
| Sound | #312 | 2.812 | 2.812 |
| Story | #361 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Royalty Free Music by Alexander Ehlers, sound effects from Kenney.nl, DeltaBlock font from GGBotNet Fonts.
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Comments
The connection mechanic is pretty unique. It would be really fun to have chain reactions or something.
Awesome game, well done. Unique idea, well executed overall :)
Great game! The mechanic is a blast, I'd love to see you expand on it too, like being able to chain more enemies or one that lets you push enemies into each other. I think the only thing that needs work is the sound effects; the gun shooting is a little basic, nothing wrong with it but would love something less minimal. Good job!
Simple but effective. Great jam entry, no notes.
Great idea and nice implementation. I liked how snappy and responsive it felt to play.
That was more fun to play than it should have been. I like how effective the simple game loop is. Music is a perfect accompaniment.
Very good idea, perfect for de theme!!!
Great idea. It would have been interesting to have some power-ups.
Very cool, I like the concept a lot! Would be nice to be able to crush an enemy between two enemies but the idea feels solid :)
This was fun. Playability feels fine. Not too difficult in the beginning for someone who tries it first time. Maybe the colours of enemies and player could be more different - to make it easier to see where player is.