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This game was ridiculous XD So I got stuck on the level with the forgotten jelly fish! llloooolll!! But let me tell you... i was so determined to solve these puzzles just so i could meet the characters and experience their interactions. Beyond the clever puzzles that were meshed to work so perfectly with each mechanic revolving around the characters and their personality I was purely motivated by cutscenes and dialogue. I didn't even care about the points (there is so much going on in this game~ those points meant nothing to me- but not in a bad way. There could be an entire different motivation to play this game alone based on points). I may have spent like more than an hour on this... losing track of time for sure, which when I first started playing I was hmmm... I kinda had "Dig Dug" Vibes but realized it was nothing like that. I wasn't sure if I wanted to keep playing, but I was like yooo... what is this dialogue between these characters... this is really happening right now? I had to knoowww!! I wish I didn't get frustrated at the jelly fish level, I just could not for the life of me deal with the timing of releasing the pemmings and then navigating through level to do what I believe was this crazy maneuver with a race against time and all these enemies colliding into me to try to reach the next "clam port" so I could drop that sassy behind pemming down. 

I do have to say though your mistakes are very unforgiven, I died a lot, and through this and memorizing some of the earlier level patterns, was able to cheese those level because the enemies would not spawn until some time after the level starts. So within that time before enemies started spawning in, I was able to get to get to a clam port and plug into a socket and release a gate, then get to a second one and do the same without encountering any enemies. I was moving so fast in the path I learned and retracting at the right time that I didn't have to worry about enemies XD

I don't know who has beat the Jelly Fish level, but holy cow, your brain must have been cooked. And whatever is beyond that level, I am scared for you. lol!! 

I really enjoyed this game. 

The scene transitions, the art, and the music. I was not feeling it at first, but it grew so quickly on me because of the characters. This was a cleverly devised project even though the puzzles get increasingly difficult. The point system is easy to overlook. I feel like you are so focused on solving the puzzles that the points are pointless.    

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Thank you so much, I'm really glad you found so much to say about this! :)

I am sorry that the jellyfish level stopped your progress, that's definitely the high point in difficulty. (It's funny you mentioned Dig Dug, I used that as inspiration for a jam last year, where I first came up with pemmings, but that one lacks a story.) I should have kept in mind that a game jam isn't the place for punishing difficulty, it's a good lesson for me to learn.

It's great to hear that the characters won you over, I know my art isn't amazing. :D And what's beyond the jelly fish stage is like a whole new game, where the points come into play.

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The art became amazing in its own way though. To me, it's clunky, but it all comes together (the art) making sense as you play. And it has this atari vibe?? not sure that is the right term, I did not play atari. my point being, it feels like an old school classic game and the art is part of what makes the project stand out. And also other note because I can just keep typing all sorts of details. I love orange and blues together and the image you used for the "Run Game", with its repeated pattern and orange to blue gradient is Chef's Kiss XD  

That's good to know the points won't be for nothing! Because you are likely kill so many enemies trying to solve those puzzles, even if you don't play for points, you will get them XD