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Thank you so much, I'm really glad you found so much to say about this! :)

I am sorry that the jellyfish level stopped your progress, that's definitely the high point in difficulty. (It's funny you mentioned Dig Dug, I used that as inspiration for a jam last year, where I first came up with pemmings, but that one lacks a story.) I should have kept in mind that a game jam isn't the place for punishing difficulty, it's a good lesson for me to learn.

It's great to hear that the characters won you over, I know my art isn't amazing. :D And what's beyond the jelly fish stage is like a whole new game, where the points come into play.

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The art became amazing in its own way though. To me, it's clunky, but it all comes together (the art) making sense as you play. And it has this atari vibe?? not sure that is the right term, I did not play atari. my point being, it feels like an old school classic game and the art is part of what makes the project stand out. And also other note because I can just keep typing all sorts of details. I love orange and blues together and the image you used for the "Run Game", with its repeated pattern and orange to blue gradient is Chef's Kiss XD  

That's good to know the points won't be for nothing! Because you are likely kill so many enemies trying to solve those puzzles, even if you don't play for points, you will get them XD